1. #1

    How do I turn animation off after turning it on?

    I don't know why I can't figure this out. This is what I'm trying to do: I have an afterburner that I want to turn the fire on. I have a trigger, checked 'animation' and selected the afterburner. I can't figure out how to turn it off with a second trigger however. Please help?
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  2. #2
    jook13's Avatar Senior Member
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    Re: How do I turn physics/animation off after turning it on?

    I dont know about this situation,, but with lights you need one trigger with lights checked and one with lights unchecked to get the on off effect.
    Maybe try a second trigger with everything unchecked..
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  3. #3

    Re: How do I turn physics/animation off after turning it on?

    Okay, I was just talking with storcken about this. Physics and lights seem easy enough using a 2nd trigger to turn physics or lights on/of. Animation is trickier. It doesn't seem to work on afterburners or fire when I tried them out. I tried gluing the afterburner to a dummy but that didn't work. I suppose it's possible to use physics on the 2nd trigger to make the fire/afterburner move out of frame, but that defeats the purpose I'm after.

    If anybody else has a solution I'd be curious to hear it. Thanks!
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  4. #4
    JJtheGerman's Avatar Trials Developer
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    Re: How do I turn physics/animation off after turning it on?

    Message DrittesAuge. He can probably help you!
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  5. #5

    Re: How do I turn animation off after turning it on?

    sorry, no better solutions... i tried to turn it off in a track month ago and had the same problem. only thing i know is that you have to use a trick that depends on the situation. i think, you just can stop the physics of the afterburner, not the animation. i am curious myself if there are better solutions...
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  6. #6
    Smeghead89's Avatar Senior Member
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    Re: How do I turn animation off after turning it on?

    i dont know if this would help but i once made a car with a dynamite glued to the front and at the bottom of the hill i had a trigger set to break/explode the dynamite but instead of exploding it just vanishes when u go through the trigger, i think this could be because of it being glued to a moving object, I dont know if u could try this but have it glued to a physics dummy and have a trigger break the afterburner, probably wont work man but u never know
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