-
Senior Member
GLUE and PHYSICS!?!
one thing that has caused me constant problems in the editor is 'triggering physics on glued objects'.
a number of times ive wanted to activate physics on a group of objects that ive glued together. when i have done this, the objects will fall but upon landing they will break up rather than remain in their original positions. for example, if i stuck a barrel to a box, and triggered physics, they would fall to the floor together but the barrel would then roll off.
is there a way to activate physics on a group of glued objects and have them stay in the same formation after physics has been in effect? i feel like i have missed something simple but i cant get my head around it and its been causing me problems for a while. any help would be very much appreciated
-
Re: GLUE and PHYSICS!?!
Yes there is
You want to turn physics "off" on only one piece and leave physics on for the rest of the glued item.
And then you trigger the one piece that does NOT have physics on
-
Senior Member
Re: GLUE and PHYSICS!?!
oh man i knew it'd be something like that. thanks man. legend
-
Senior Member
Re: GLUE and PHYSICS!?!
sometimes i glue all objects to each other and to a dummy block. i leave physics off the dummy and connect it to the trigger. long live the ever needed dummy block
-
Senior Member
Re: GLUE and PHYSICS!?!
Remember too that some objets are breakable, including both the barrel and box. I wanted to use the barrel as one of my objects for my 3 object track but any time I used the barrel with physics for an obstacle, It would break and fall when I drove on it. Once it breaks, it becomes unglued.