1. #1

    BIG pack missile sound error?

    So, i've been playing around a new map I'm making that includes an helicopter shooting missiles at an other helicopter (that is behind you, so you can't see the second heli). Got the helicopters right, the missiles shooting at the right point, even letting the heli crash down on impact...

    Now the problem that I have is about the sound the missiles produce. It's only an annoyance, not specifically ruining my track or something. When the missiles launch and explode against something they don't stop producing the annoying "SWOOOOoooooosh!!" sound. It's pretty loud and a couple of blocks away still hearable. I've tried alot of things to make it stop but can't seem to find a solution... Help.

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    About the map what I'm now working on: Giant squirrels are attacking the world. Includes- Thruster elevator, crashing cars aimed at you, battling helicopters with nice effects, a massive jump from the top to the bottom of the map, explosives and more coming! Could take a while before it's finished though.

    Gamertag: VinkMach3
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  2. #2

    Re: BIG pack missile sound error?

    Originally Posted by RensVink
    So, i've been playing around a new map I'm making that includes an helicopter shooting missiles at an other helicopter (that is behind you, so you can't see the second heli). Got the helicopters right, the missiles shooting at the right point, even letting the heli crash down on impact...

    Now the problem that I have is about the sound the missiles produce. It's only an annoyance, not specifically ruining my track or something. When the missiles launch and explode against something they don't stop producing the annoying "SWOOOOoooooosh!!" sound. It's pretty loud and a couple of blocks away still hearable. I've tried alot of things to make it stop but can't seem to find a solution... Help.

    --


    Gamertag: VinkMach3
    Really I love the missile sound
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  3. #3
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    3,520

    Re: BIG pack missile sound error?

    trigger animation off?
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  4. #4

    Re: BIG pack missile sound error?

    Found the solution, I had to turn the animation and physics off at the right moment before it crashed in a wall...
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