1. #1

    Help: Map Editor Night tracks/No floor

    I'm new to trials HD and love the game, however I have been looking for a tut and if their is one then apologies and a link would be nice.

    I have seen custom maps that are night time and either have no floor and walls around them, i know you can remove the walls using advanced map editor, but this process is slow one by one, is there a way to remove them completely?.. and is this how you make the night time maps? ..

    Thanks in advanced if anyone can help me out.
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  2. #2
    Oski's Avatar Senior Member
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    Mar 2014
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    Re: Help: Map Editor Night tracks/No floor

    You can change the sunlight direction and color from the menu > Track settings. You can also change the color of the dust, and the amount of it.
    And no, there isn't a faster way for removing wall blocks...
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  3. #3

    Re: Help: Map Editor Night tracks/No floor

    i know how you feel with the wall block deleting being slow - it took me over a week to remove enough wall blocks for my catapult level
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  4. #4

    Re: Help: Map Editor Night tracks/No floor

    You can use ALOT of different objects to make different style walls, ranging from shipping containers to Ventilation plates to Wooden walls.

    Although this looks cool, you can not put as much detail because the wall peices take up so many objects, depending on how many details or how long you want the track, you need to judge what kind of track you are making.

    The more complex levels with custom templates, Are more or less going to be made an extreme tech or hard tech, flow tracks take up so much space unless you have alot backwards parts, where those are not very good in most peoples opinion

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  5. #5

    Re: Help: Map Editor Night tracks/No floor

    Thank you for all your help this has been really useful to me
    Be could if you could change themes so it changed the textures for you instead of using objects

    PS. RedLynx.. remove all walls update for xbox live , everyone agree?
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  6. #6

    Re: Help: Map Editor Night tracks/No floor

    Tried to get that each time there has been an update
    Beware though. Deleting alot of wallblocks can cause resetting to checkpoint to lag badly and it also increases your level's file size.
    4-5 blocks back from the line, 2 in front of the line and 40-50 in length should be more than enough and keep checkpoints stable when resetting.
    Do this once and save the track as "Empty" or something and use that as a template for other tracks to save you having to do it over and over again.
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  7. #7

    Re: Help: Map Editor Night tracks/No floor

    Originally Posted by EuphoricFusion
    4-5 blocks back from the line, 2 in front of the line and 40-50 in length should be more than enough and keep checkpoints stable when resetting.
    Do this once and save the track as "Empty" or something and use that as a template for other tracks to save you having to do it over and over again.
    Good thinking never thought of making the template if you have one mind adding me bravowolf77 and uploading it to your tracks wouldnt mind playing other peoples tracks anyway.

    Thanks
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  8. #8

    Re: Help: Map Editor Night tracks/No floor

    I do have one but you can't edit other peoples tracks so it would be useless to you.
    At the moment my friends list is being cycled through the 3x3 competition creator so I can't send a friend request right now but as soon as the comp is over feel free to message me
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  9. #9

    Re: Help: Map Editor Night tracks/No floor

    Thanks (:
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