1. #11

    Re: Some Force Rotation Ideas...

    Originally Posted by Ajuvix
    I saw an upward spiral in a track track called "daliesque" I think it was, but I can't remember the creator.
    Daliesque was my creation from some time ago. It was actually created before the first DLC, so it doesn't even have force rotation in it. The merry-go-round is powered by a huge weight falling on a lever mechanism that forcefully gives it a single big push.
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  2. #12

    Re: Some Force Rotation Ideas...

    nice to see you back skysaw, dali's an old classic track for sure. most of these guys dont know how easy they got it now with all the new dlc editor toys
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  3. #13

    Re: Some Force Rotation Ideas...

    Originally Posted by heetsauce
    nice to see you back skysaw, dali's an old classic track for sure. most of these guys dont know how easy they got it now with all the new dlc editor toys
    Thanks, heet.

    As stoked as I was to get those new editor tools, a part of me was sad that my merry-go-round would seem much less impressive.
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  4. #14

    Re: Some Force Rotation Ideas...

    Skysaw is a genius with that contraption
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  5. #15

    Re: Some Force Rotation Ideas...

    for anyone who's thinking of building heavy physic based tracks, i'd avoid ever using the force rotation hinge. Can cause some serious problems with ideas elsewhere on the track. Found this out myself, thought the track was great but the rotation hinge was messing up over areas of the track - took it out, and everything worked perfect.

    I now only ever use weights, there far more stable, and less likely to cause problems
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