1. #21

    Re: for the love of god, dont mess with the physics engine!

    Lol
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  2. #22

    Re: for the love of god, dont mess with the physics engine!

    Originally Posted by jhop420
    Really, I think your confusing your lack of skills with the trials engine having poor physics.
    haha, i agree!!!
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  3. #23

    Re: for the love of god, dont mess with the physics engine!

    Priceless
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  4. #24

    Re: for the love of god, dont mess with the physics engine!

    The only thing I want to see fixed with regards to physics is certain objects being able to get your rider/bike stuck in.
    Wooden ramp pieces and plywood are the standout parts for me. Oh and crashing making your bike spazz out and blow up.
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  5. #25

    Re: for the love of god, dont mess with the physics engine!

    lol @ rideabike gettin told... 300lb trials bike? haha

    im not gonna say the physics are even close to real life physics on a bike... but you really should get your **** straight before you start a debate
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  6. #26

    Re: for the love of god, dont mess with the physics engine!

    Originally Posted by RIDEABIKE
    I'm just wondering in all actuality if anyone on the development team has actually ridden a bike in their lives after playing this game.

    When making a physics based game at least use some real life physics when you program it. I have spent all my life and all my experiences getting acquainted with a bike and how they handle and tried to play a game which is supposed to be based off it to find it is the most ******ed feeling representation I have ever played with the exception of Excite bike for the NES.

    Things like rider weight shift totally lifting the back of a 300+lb bike (and that's if its trials spec'd) off the ground to the amount of throttle that can flip a bike over backwards on a slope but barely crawl up it is ludicrous. Please for the next physics engine have some one design it that

    A: has ridden a bike and is not just speculating
    and
    B: has some idea of how physics actually works
    Learn to play the game you DERP.
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  7. #27
    If redlynx makes any future trials games and messes around with they physics engine i dont think i would play the game anymore. Even though the physics may not be the most real thing, it is so perfect for this game. Please keep all of the physics how they are.
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  8. #28

    Re:

    Originally Posted by xPrOFeSsi0NaL
    If redlynx makes any future trials games and messes around with they physics engine i dont think i would play the game anymore. Even though the physics may not be the most real thing, it is so perfect for this game. Please keep all of the physics how they are.
    True but i would love it if my riders wheel would not get stuck in random obstacles, that is about the only real problem i have with the physics in trials
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