1. #11

    Re: Strange Inferno II obstacles.

    i have trouble with the tires
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  2. #12
    jook13's Avatar Senior Member
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    Re: Strange Inferno II obstacles.

    I've got the tires down no problem... the pipes still catch me off guard more often then not.
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  3. #13

    Re: Strange Inferno II obstacles.

    was showing a friend of mine the track cus he cant beat it and banged out the pipes in 2 tries, he basically told me to go F* myself lol i made'm get me a beer lol beat my old score though so im down to like 44 faults under 2mins
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  4. #14
    Euan's Avatar Senior Member
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    Re: Strange Inferno II obstacles.

    I make the pipes look like amuaters
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  5. #15

    Re: Strange Inferno II obstacles.

    Originally Posted by sebbbi
    I basically constructed the whole track. Toni did some tuning too (mostly making it easier and polishing the backgrounds).

    The pipe section is meant to be passed in a wheelie, just like the Trials 2 SE first obstacle of the unofficial "Inferno II" track. That obstacle was much much harder before the final version of the track. The tire section is not that hard, once you practice a safe way to always pass it without faults... or just do like Lestropie does, jump over the whole section. Lestropie actually once said that Inferno II is his most favourite track, so it seems that some players really love it and some really hate it... But it's the "final boss" of the game, so it should be a little bit more challenging to zero fault than the other tracks
    .
    i wish youd try out my inferno 2D made for the donkey only... i mean its a tribute to your great track... and the donkey... well, how many people hate seeing the 'bike not allowed' phrase?
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  6. #16

    Re: Strange Inferno II obstacles.

    Originally Posted by JJtheGerman
    I know there are millions of threads about Inferno II but I wanted to make my own for some reason...
    Today I was playing a custom track...after I did that I came on the glorious idea to play Inferno II. I made a perfect run with the first try!
    I was 8.5xx seconds infront of pahapperti when I reached the pipes. And then the pipes got me stuck...as always.
    So now Im asking you guys on redlynx: Who came on the strange idea to put spinning and moving wheels into a track like InfernoII? And why did you put the pipes in?
    I guess you guys just did that to annoy the community so that it takes ages till you finaly have a good run though...I start hating this track
    I Love this map even though I suck at it. i think I have silver maybe, but I never thought any of it was unecessary, I thought the physics were fine, imo
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  7. #17
    JJtheGerman's Avatar Trials Developer
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    Re: Strange Inferno II obstacles.

    Well im 1st# place on it right now but I still think that the pipe obstacle is kind a strange...
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  8. #18

    Re: Strange Inferno II obstacles.

    Originally Posted by JJtheGerman
    Well im 1st# place on it right now but I still think that the pipe obstacle is kind a strange...
    Yrah I can see what youre saying, congrats on the #1
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  9. #19
    willyums's Avatar Senior Member
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    Re: Strange Inferno II obstacles.

    this topics kinda funny now. the best in the world at Inferno II saying that he isnt sure he likes its obstacles
    great job jj. very impressive
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  10. #20

    Re: Strange Inferno II obstacles.

    Originally Posted by JJtheGerman
    Ok I think about sharing it...hmm but I'll not make a topic about it because its my dirty little secret. Maybe I will tell it you if I join Murdocs party again...idk. Maybe Im also going to make a video about it. I'll think about it
    so you don't know if you should share a trick for inferno II with the community? hm...
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