1. #21

    Re: Trials crashes way too much

    Happened to me all the time in Trials2. I had to downclock my gfx card before playing, or else the screen would go black in a few minutes. This was a huge problem in Trials 2. Most other games were allright (happened a few times in Crysis too, when running everything on maximum) In Trials 2 I played with the lowest settings, but still had to downclock. The problem got fixed when I bought a new gfx card with better cooling.

    Downclocking worked 100%
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  2. #22

    Re: Trials crashes way too much

    there is no FPS (Frames per second) limit
    Means that ur CPU (normally) allways should be 100% = overheating

    what do you think how my pcs running? GTA IV i got 50 degrees; trials 2 i got 60-65
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  3. #23

    Re: Trials crashes way too much

    Originally Posted by Kim
    there is no FPS (Frames per second) limit
    Means that ur CPU (normally) allways should be 100% = overheating

    what do you think how my pcs running? GTA IV i got 50 degrees; trials 2 i got 60-65
    I'm not sure I understood quite what you meant here... but as far as an FPS "limit", as I understand it that's extremely uncommon in any game. I've seen two variations on it before - I took a graphics class in college where the demonstration engine the class made had an FPS limit, but it was more to demonstrate what you can do with the render process than to actually accomplish something. The other variation I've seen is "target FPS rates" on some games think the original Unreal Tournament had something like that), but I think that was to help mitigate visual tearing problems (a problem much better solved by enabling vsync).

    Just because a game renders frames as many frames as it possibly can doesn't mean it'll run your CPU up to 100%. Your OS assigns resources to each running program, and those resources include things like CPU time, GPU time, and hard disk access. Games don't typically impose an artificial limit on their own framerate because that should ultimately be the responsibility of the OS. But generally speaking, a game needs some time on the CPU and some time on the GPU for each frame, so how much CPU usage your game eats up depends on what percentage of it's time spent per frame is on the GPU. The CPU and GPU are cooled separately, so temperature variation will depend on your specific computer. So the fact that you're getting 50 degrees on GTA IV and 60-65 degrees on Trials 2 is not surprising. As it happens, on my computer I get lower temps in Trials 2 than most games, just because of the way my computer is cooled.

    Also, you should be able to ramp your CPU up to 100% and leave it there indefinitely without overheating. If you can't do that, then you have inadequate cooling overclock my processor, and I always stress-test mine after applying an overclock to make sure I can still do that). But a lot of computers (laptops especially) do have inadequate cooling, so it comes up. As I understand it, Trials 2 has a somewhat unusual engine, so it tends to stress your computer differently than other games, which explains why many people have trouble with random shutdowns/crashes in Trials 2. It's probably not any kind of problem, error, or bug in the game itself, but an actual hardware problem.
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  4. #24

    Re: Trials crashes way too much

    Yeah, kim was a little mistaken about the CPU, it's actually the GPU that is going 100% - and that can cause a lot of problems on Laptops, which (from my experience) rarely have proper cooling.

    I think though that frame limiting isn't as rare as you think, certainly you hear a lot now about console games that are locked at 30fps - I think the theory is that if performance is likely to dip to 30, then it's better to have it consistent at a lower setting than frequiently changing. Wasn't there a lot of complaints when Doom3 came out (on PC) that you had to change the settings to remove a framelimiter?
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  5. #25
    sebastianaalton's Avatar Trials Developer
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    Re: Trials crashes way too much

    Originally Posted by ZeroG
    As I understand it, Trials 2 has a somewhat unusual engine, so it tends to stress your computer differently than other games, which explains why many people have trouble with random shutdowns/crashes in Trials 2. It's probably not any kind of problem, error, or bug in the game itself, but an actual hardware problem.
    Most retail AAA games (Crysis for example) stress your GPU less than Trials 2 SE, because those games require lots of CPU processing, and are part time (every frame) waiting for the CPU to process lots of data. During the time the game is CPU bottlenecked, the GPU idles (does nothing). Trials 2 SE however is very light on your CPU. It even works fine on a Intel Atom CPU.

    The Trials 2 SE low graphics mode is also completely GPU bottlenecked, because the engine can run thousands of frames per second just fine on any recent CPU. On high end GPUs the game can render around 1500 frames per second if you have not set "wait for vertical refresh" (vsynch) from your graphics card control panel. Rendering 1500 frames per second uses 50 times more power and causes 50 times more heat than rendering 30 frames per second. This is why the low graphics mode will stress your GPU just as much as the high graphics mode, if you do not enable vsynch (limiting the fps to 60). Most big retail games never reach frame rates more than 100-200, because those games are CPU bottlenecked at lowest detail settings, so this problem is not as bad as it is with Trials 2 SE.

    The Windows blue screen and system freeze are not a game bugs. Many laptops have bad GPU cooling, and are not capable of running games that utilize the GPU 100% for a long period of time just read my wife's laptops warranty, and it said that the laptop is not "compatible" with running some games for long periods of time). Read some other game forums around the net and you will found countless of posts explaining similar issues in many other games on laptops and on factory overclocked graphics cards.

    I recommend activating vsynch from your graphics card control panel if you are running the game on a laptop that's not designed for gaming. On ATI cards you can find it by opening the Catalyst Control panel (left click on your desktop), Go to "3d" -> "All" -> "Wait for vertical refresh". Set it to "Always on". This prevents the game of rendering more than 60 frames per second (the screen refresh rate), and will make the GPU use much less power (and cause less heat). The game should also become slightly smoother, as this setting also removes all screen tearing. Many games have vsynch active by default, or have an ingame setting for it. Unfortunately Trials 2 SE does not have a ingame setting, so you have to use your graphics card control panel to enable this setting.
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  6. #26
    JJtheGerman's Avatar Trials Developer
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    Re: Trials crashes way too much

    I bought Trials Second Edition ages ago. But it wasnt working...steam downloaded it and then always when I wanted to start it, steam closed randomly...I dont mind about this problem anymore because I have Trials HD right now
    Anyway it wasnt my pc

    ATI Radeon 5850
    i7 920 4.2x4
    6 or 8 mb ram...its not listen up for some reason.
    Asrock x58 Extreme

    nevermind I prefer playing Trials HD anyway right now.
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