-
Having pixelated issues with certain lights. (Solved)
I've had an issue with huge black pixels kinda flash on and off when i used colored lights from time to time, usually when i have little sunlight and use a red light. Anyone know why this happens and or how i could prevent this??
-
Senior Member
Re: Having pixelated issues with certain lights. Suggestions??
Lots of lights + complex things/lots of particles (explosions etc.) = Not good!
-
Re: Having pixelated issues with certain lights. Suggestions??
Yep, it's just when using too many light sources that overlap. Take down the amount of lights you are using, modify light strength, increase fog, or change angles as to not throw too much light everywhere will all help to some degree.
-
Re: Having pixelated issues with certain lights. Suggestions??
Pointlights can be the worse offender here. As Hollowcell and Oski have mentioned having too many of one thing is never good especially if they overlap. However you might also find that you are still getting it despite being careful with light placement.
This can be down to other effects in the same area as the lights such as fire. Select all fire effects you have and make sure that 'light' is turned off the flames. This will solve light boxing.
My other tip if you have no fire effects or the like and you are getting light boxing is to play about with the ambient and sunlight settings as this can also conflict with lights.
-
Re: Having pixelated issues with certain lights. Suggestions??
awsome, thnx fellas
-
Trials Developer
Re: Having pixelated issues with certain lights. Suggestions??
akatsuki said it before I was able to
. You bad boy
-
Re: Having pixelated issues with certain lights. (Solved)
Actually I think point lights are better since they don't cast long complex shadows like the non-DLC lights do--of course if there are too many in one area that is never good. I find that any type of physics and explosion in combination with light can really cause slowdown and that blocky black effect.