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How do you make floors so clean together?
Ok take for instance the Ski Jump games?
The flooring is perfectly aligned with one another. I know this is a beginner question, but is there a shortcut to making the floors and pipes etc. look natural? Even the train tracks I can never get just right...
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Senior Member
Re: How do you make floors so clean together?
Easiets way I know, is take a few pannels, put them next to eachother slightly overlapping and make a flat floor. Make it horizontal first!
Then, hold in LB and select all the pannels and the you can move a perfectly joined section any way you want and copy it again and again. (Good for filling space quickly too!)
As long as you only use the Right analogue stick to place them and/ or the RT/LT, they should all be aligned right even when they move. Just try not to flip long sections, as they tend to adjust themselves if they don't fit in the screen.
Hope this helps?
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Re: How do you make floors so clean together?
Just adding a few things, you can press the right control stick down to centre objects on the driving line. This can help as a starting point to go from. You can snap rotate any objects once without them re-aligning themselves. Snap rotate twice and you might find the large objects will be placed slightly off what you wanted.
-thing to remember with this, if for example you have a metal plate horizontal and you 'copy' this then snap rotate it again it may re-align itself. Best thing is to select the object from the editor list again then place it, then you can snap rotate it again without it appearing at a slightly different angle.
Also careful you dont overlap objects as they will cause very horrible and distracting texture flickering
try putting two containers together with them overlapping and you will see what i mean.
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Re: How do you make floors so clean together?
I don't like that the long flat sections in the RAMP category are not perfectly flat and even if you align them properly you can bounce around at high speed because of the inherent bumps in them.