Hey EF - thanks for the hinge tutorial! I never really even knew what point to point were, and I never really played around with them, so this definitely helped me.
one thing that helps me alot while creating, is the "physics" button
i think it is "back" on the controller...really handy when making details, for no overlapping![]()
great stuff.. very clear. thanx for that EF
I use it for rough placement and for placing physics objects.Originally Posted by 420
When using the back button for placing static objects they all float a tiny bit which I am guessing the physics model needs for some reason. So if I want a box on the floor I'll press back and put the object on the ground and then disable physics and just nudge the object down slightly so it looks right.
yup, each object has an invisible wall around it in regards to "physics" you have to fly in and fine-tune until they are actually sitting on top of each other. i see this in tracks all the time, people drop it down with physics on and just leave it. it's not even touching anything, but the builder doesn't notice that it's hovering slightly.
for explosives its really annoying because you got the physics on a bomb and it just floats above the floor. if it's not bad looking no problem, but some objects have bigger invisible walls around them than others. if it looks bad, you gotta glue it to the piece it's sitting on and then you can make it flush, just a tip.
I am posting this in replay to asking you to make a proper working Trebuchet. I have gotten the physical properties to work, I just can't figure out the proper equipment to launch the rider properly. I have been trying to find things that work decent and the thing that works best is the Large Steel Cage. Please help with suggestions.
bit new to the editor, ok with basics, triggers and lights etc. can u demonstrate a swinging arm such as the first one in inferno II, im not sure about hinge placement and also a briefly explained simple 'vehicle' thing would be great thnx
Ok guys I will get to work and hopefully have a video or two up by the weekend
Watch this space.
just throwing in another GREAT WORK ive been learning loads. every credit EF