1. #1

    Who Designed Trials HD Tracks?

    Hey Devs, i know you guys edited WHO made the Trials 2 Tracks, Can we know who made some Trials HD tracks...I can easily recognize the style in the tracks, in trials 2....but would like to know Trials HD also
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  2. #2

    Re: Who Designed Trials HD Tracks?

    The most of the extremes are from sebbi.
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  3. #3
    sebastianaalton's Avatar Trials Developer
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    Re: Who Designed Trials HD Tracks?

    Originally Posted by crazhalo
    The most of the extremes are from sebbi.
    No, I only made the following tracks:
    Inferno II
    In Flames
    Skyway
    Smoke and Mirrors
    (and first draft for Danger is My Middle Name)

    Toni made rest of the extremes Going Up, Brown Boxes and Groundhog Forever. Anba made all the DLC extremes (Greatest Hits and Diablo).
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  4. #4

    Re: Who Designed Trials HD Tracks?

    who did dreamscape? i have to say, i've tried a floating track before, it failed, i'm actually trying another floating track and it's not looking to great either lol do i have to be on acid or something to make one of those or what lol

    EDIT: btw, smoke and mirrors is a great track
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  5. #5
    sebastianaalton's Avatar Trials Developer
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    Re: Who Designed Trials HD Tracks?

    Originally Posted by Paralyzer
    who did dreamscape? i have to say, i've tried a floating track before, it failed, i'm actually trying another floating track and it's not looking to great either lol do i have to be on acid or something to make one of those or what lol
    EDIT: btw, smoke and mirrors is a great track
    Toni did Dreamscape...

    Hmm... let me see... There are the tracks I remember (ANBA, Jorma and Sipe can fill up the rest):
    Toni: Let's Get Physical, Dreamscape, Stock Market, Groundhog Begins, Groundhog Returns, Groundhog Forever, Rock And Drop, Underground, Jolly Jumper, Dynamic Range, Technique, Concrete Dreams, Unfair Bombardment, Trials/Tribulations, Brown Boxes, Going Up...
    ANBA: Classic, Ski Jump, Pinball, Hill Climb, Mother of all Jumps, Logsposive, Greatest Hits, Diabolic, many of the skill game tracks (and huge amount of finetuning)
    Saku: Where's the Ground, Inside the Ball DLC
    Sipe: King of the Hill, Loose Screw, Loose Screw DLC, Speed Trap, Fantastic
    Sebbbi: Inferno II, In Flames, Skyway, Smoke and Mirrors, Mountain Climb

    If I remember correctly Container Rush was originally done by Toni, but ANBA and Sipe both modified it...
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  6. #6

    Re: Who Designed Trials HD Tracks?

    Originally Posted by sebbbi
    Toni: Let's Get Physical, Dreamscape, Stock Market, Groundhog Begins, Groundhog Returns, Groundhog Forever, Rock And Drop, Underground, Jolly Jumper, Dynamic Range, Technique, Concrete Dreams, Unfair Bombardment, Trials/Tribulations, Brown Boxes, Going Up
    i dont know how he's done it, but he seems to have made the majority of my favourite, and least favourite tracks, but very little in between

    (bold are least favourite, italics are most favourite)

    however, all of them are 20934859234659234.7 times better than what i can do, so please dont take this the wrong way Toni - all your tracks are great
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  7. #7
    sebastianaalton's Avatar Trials Developer
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    Re: Who Designed Trials HD Tracks?

    In Trials HD the levels were created as a team effort. Toni was doing levels full time, ANBA was doing majority of the other levels, and me, Sipe and Saku were doing a few levels each. No level was done 100% by just one person. All levels were extensively playtested, and all problems were recorded. ANBA and Toni did most of the playability tweaks to the levels, Sipe did some background and lighting tweaks and I was the framerate nazi (removing all the cool stuff from levels that didn't run well enough)

    Some levels were done so that one person made the riding line (with simple planks for example), and other made the graphics outlook (incl background).

    Oh... and I nerfed the "Going Up" barrel jump after the wooden box that everyone hates... Jorma tried to get over the original barrel with Scorpion and it required 300 faults... The barrel was much much harder than the wooden box... It basically required the QcChopper height jump technique to pass
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  8. #8
    ben1bob's Avatar Senior Member
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    Re: Who Designed Trials HD Tracks?

    Originally Posted by sebbbi
    Oh... and I nerfed the "Going Up" barrel jump after the wooden box that everyone hates... Jorma tried to get over the original barrel with Scorpion and it required 300 faults... The barrel was much much harder than the wooden box... It basically required the QcChopper height jump technique to pass
    well done for nerfing. that would have been the most annoying 10 or 20 metres of any track ever!

    must say i find this thread really interesting. the guy who did a classic-type track like Trials/Tribulations also did Unfair Bombardment . i thought it'd be one guy obsessed with TNT who did all the explosivey tracks and one guy doing all the classic Trials tracks etc.
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  9. #9

    Re: Who Designed Trials HD Tracks?

    Toni makes the best tracks
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  10. #10

    Re: Who Designed Trials HD Tracks?

    I would be a fan of sipe's work myself
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