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Member
More replay ideas
I think there has been a lot of suggestions for improving the replay feature, but there's always room for more 
I think the main problems for trying to learn from replays are:
1. the disconnect between watching the bike and looking at the key presses. You really need to do both to understand what's going on. This typically means watching just one, then restarting and watching the other, but it can be really tricky linking the two in your head.
2. The speed of peoples actions, understanding some techniques is really hard because you can't follow the key presses quickly enough.
A small solution to the second problem would be the obvious pause/slowdown/rewind functionality. But another feature could be to have the option for the replay to pause for a fraction of a second every time a new key is pressed, that would help you understand the exact timing for tricky obstacles
'm thinking the start of Inferno and YSNP, which took me a long time to learn the timing).
A more creative solution to the first problem (the disconnect between the bike and the key presses) would be to incorporate visual cues on the bike itself. For example whenever someone hits the lean back button the back tire could light up some bright colour, similarly the front tire could light up when the rider leans forward. Break and Accelerate are trickier, maybe the body of the bike could light up red for breaking and green for accelerating.
Another function I think would help would be audio cues for the key presses. I practice T1 by watching a replay, hitting the arrow keys in time, and listening to the rhythm of the key strokes, it's easier to keep the sound of the presses in my head for playing the track than it is to go by just visual cues.
So how about a low tone plays when someone leans back and a high tone when someone leans forward... that would probably suffice, adding breacking and accelerating could complicate it.
Hope those ideas sound useful in some way
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Re: More replay ideas
awesome