1. #1

    room complexity, whatever

    not sure if ive posted this once b4 or if anyone knows this, but when youve used a bit too many physics or glue or objects in one particular area, that space 'room complexity' becomes maxxed. you can select new objects ya wanna add, move them into position, press up, go to 'glue to object' and click on it, but dont glue, just hit B to back out and your object stays put. you can add much more this way and i havent found it to be laggy
    Burn em down to rebuild em to burn em down again...
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  2. #2
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  3. #3

    Re: room complexity, whatever

    Originally Posted by AkatsukiUK
    http://www.redlynxtrials.com/forum/viewtopic.php?f=54&t=2017

    that is all +)
    I think Mage was providing us with a workaround..
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  4. #4

    Re: room complexity, whatever

    that is good to know actually, there's been a couple times i wanted to add just one more can or box or something and couldn't.

    how did you manage to accedentally find that out? lol
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  5. #5

    Re: room complexity, whatever

    yeah i learned this on the very first track i made, messing with physics heavy builds comes in handy so you dont have to save/reload just to replace an object in a maxxed room with another object.
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  6. #6

    Re: room complexity, whatever

    oh i see i misunderstood=), not sure how this is a workaround, it sounds broken hehe, i cant think how this fools the editor but a handy tip indeed. Ill put this in level editor topic tho
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  7. #7

    Re: room complexity, whatever

    i actually didnt find it, my buddy MarvolusMikeFTW (with the monster truck track) found it out messing with my editor once... i figured why not throw it out there...
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