I created a thread similar to this months ago for the tracks that shipped with the game, and as I improved I stopped having the same kind of difficulty I had before. However, I still have difficulty with zero-faulting certain obstacles every time in the DLC, and I have difficulty dealing with certain obstacles when I am riding at Jorma-like speeds.
As with the last thread, this is also an opportunity to seek advice from fellow players if you need a hand.
Which obstacles trip you up from the DLC? Here are mine:
1. Greatest Hits - At the top of a climb where you have to make small jumps to two different wooden platforms, after another jump, there is a metal plate that is on an angle up and away from you. Once you jump and land on it, you have to get enough traction to launch yourself to the next platform. This is the only obstacle on this track that I have any problem with, and it's still very hit and miss with me, but after a bunch of practice last night, I think I can hit it about 80% of the time.
2. Diabolic - The three planks of wood that you have to climb, then drop down to a plaform and reverse flip back to the ground. The first time I did this, I actually made it by knocking the explosives down and twisting myself between the second and third plank. Now I know the proper (and faster) way, but I still have trouble with getting to the top of that third plank.
3. Prison Break - Near the end of the track, you are riding along a bar, and you have to jump/fall down to a ramp that allows you to jump onto an air condenser. Making the jump to the air condenser is the tough part, but chaining these together is even tougher (although being able to chain them together makes the jump to the condenser easier).
4. Isabelle - I have never made the shortcut in Isabelle.![]()
5. Junkyard - The spinning ramp. Watch my replay on this track - about 43 seconds in (youtube time, not trials time).. ( http://www.youtube.com/watch?v=5EwP21Zbhrg ) Do you know how many tries it took to do that? I'm pretty sure it took me longer to do that than it took me to zero-fault Greatest Hits.
6. Pro Speedway - What? Well, nothing on this track was too difficult, but stringing together a smooth run for a platinum took me forever.
Yep, this part is killer. Not so much for zero faulting but going for speed runs this is such a tough section to string together smoothly. The small jumps don't leave much room for error at all.Originally Posted by lespritdelescalier
I have got this part down pretty well now, its all about getting the back wheel on the first ramp smoothly to have enough momentum. I would have to say my most troublesome obstacle on Diabolic would have to be the obstacle after the second checkpoint. Its ok cos its at the beginning but I fail this obstacle more often than not. I either go over to fast and overshoot the next checkpoint or too slow and fall face first.Originally Posted by lespritdelescalier
In my opinion Prison Break is the best made of all the tracks in the DLC. I think its borderline "extreme" as far as difficulty goes. The obstacle you mention is very tough and on my #7 run that was pretty much the first time I hit it as sweet as I did. The obstacle on this track that gives me the most grief is the one before the condendor one. Again its not hard if you stop and line it up but I have been trying to do it in one motion and its hard to get downOriginally Posted by lespritdelescalier
If someone could explain to me a reliable way to make the spinning ramps on Junkyard without having to wait around...that would be lovely.
Not a problem with it just an annoyance...when the car compactor door doesn't come down fast enough or really really slowly...it's frustrating.
Same problem =/Originally Posted by ender3
And i dont think there is one, watch someone like Lestrophie's replay, he makes it by pure luck.
typical! the guy's who don't even need any luck, get itOriginally Posted by Elements1992![]()
a bit like Man Utd having 10 own goals this season![]()
as for me. yes i hate that hut on Prison Break. it was the one thing that prevented me Platinuming the track for so long. i eventually just settled for getting on it, then rolling back and springing up. used up maybe 2/3 extra seconds but it got me my Plat.
Skyway's springy platforms annoy the life out of me too. more the 2nd one, cos you can just restart straight away on the first one. another one i've Platinumed so won't go back to for a while.
Diabolic is fine for me except that one bit, how do i explain? well there's the bit with the explosive barrel and the regualr barrel just above it. once over that you have to hit two platforms (higher and higher) followed by a plank. i can't consistently hit that or find a perfect method i can rely on. and the one time i made it through all that without faulting i did 2 faults on the 3 platform bit lesprit talks about. tho i'm normally fine on that bit![]()
I was trying to determine if there's a trigger that starts the rotation somewhere on the track or if it just started when the track starts. I couldn't figure it out.Originally Posted by ender3
The car compactor door was a problem for me too when I was working on the track. I found that if I hit the big tire right before it, it would usually come down fast enough that I could just keep riding. It's kind of deceptive, but you can appear to ride on to it before it is totally down. Probably just the angle of the camera.
a couple of things i cant do consistantly (that havent been mentioned before) are:
hitting the box to get the afterburner on 1 bit trip
(the one time i did do that i went under the damn afterburner by about 1mm)
the part near the end of diabolic where you go down a staircase, land on a small platform then jump across to the next wall block.
(i normally manage this in 3 or 4 goes).
the shortcut near the end of pro speedway - i can reach it, but my back wheel usually catches the platform, making the shortcut slower
the super shortcut on the level who's name i forget, where you start on a shipping container, and if you roll backwards from the start you find an easter egg.
i cant even get up there
one thing i have found is that, on the 3 wooden platforms jump on diabolic, you can still make it if you park on the one just before the explosive, roll down it as far as you can, then get as much speed as possible off of it. sometimes you get stuck on the last wooden platform though (the one thats more of a barrier)
I have to really disagree. I don't think he makes it by luck at all. Objects that are not within the "loading range" of your rider will not be moving. So he knows how fast he needs to be going at a certain point so that the ramps are loaded at a certain time and he times himself with that loading time properly. (tongue twister much?)Originally Posted by Elements1992
you have to be brave with the spinning ramps, he who dares wins =D, just head down the ramp before the spinning ramps, accelerate over the wooden block then you will hit your back wheel on the ramp as it spins (no need to wait or anything!). Also if you start from the checkpoint just before the spinning ramps, as soon as it sais go! accelerate and = no waiting required, you will ride over it instantly. The obstacle is designed to favour the brave and the speedy, and if you want to be cautious then thats fine too, just press gas as soon as you see the green light flash.
The ramps force rotation was set so it always spins, and we tested the two checkpoints, the one before the downhill ramp, and the checkpoint right before the spinning ramps so you can do exactly what lestropie and the other top leaderboard players do, no luck involved or waiting required if you get the speed right.