1. #1

    Editor Boundaries?

    Hey all,

    Are there actually left/right and top/bottom boundaries when you remove editor blocks? If so, does anyone know how many blocks it is?
    Share this post

  2. #2

    Re: Editor Boundaries?

    I have come to the end before. the blocks start to get half size, and then they just don't delete.
    I know it's a long way, but unsure whether it stopped because I put no scenery for the last 50 blocks or so.
    I've never run out of space building, so I wouls say keep digging!
    Share this post

  3. #3
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Editor Boundaries?

    There are boundaries lol I know that away from the driving line is about ~6, down is ~16 blocks, forward from the default start is ~100 blocks hit this once unfortunately xD).
    Share this post

  4. #4
    sipe's Avatar Trials Developer
    Join Date
    Dec 2012
    Location
    Helsinki, Finland
    Posts
    455

    Re: Editor Boundaries?

    X axis 128
    Y axis 32
    Z axis 16

    128 * 32 * 16 = 65536
    Share this post

  5. #5

    Re: Editor Boundaries?

    Thats quite alot of blocks to keep track of
    Share this post

  6. #6

    Re: Editor Boundaries?

    Originally Posted by sipe
    X axis 128
    Y axis 32
    Z axis 16

    128 * 32 * 16 = 65536
    Thanks!

    Was this a limitation? Or was the team being practical? Clever maybe?
    Share this post

  7. #7
    nannerdw's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    1,268

    Re: Editor Boundaries?

    There's no point in trying to delete all of the blocks. It will just slow down your track and increase the load time.

    Originally Posted by Jonofthejungle
    I have come to the end before. the blocks start to get half size, and then they just don't delete.
    The end blocks are half size?
    Share this post

  8. #8

    Re: Editor Boundaries?

    I think that to drive the longest possible length flat land it takes almost exactly 1 minute. So adding obstacles and stuff you could make a huge map.
    Share this post

  9. #9

    Re: Editor Boundaries?

    Originally Posted by lespritdelescalier
    Originally Posted by sipe
    X axis 128
    Y axis 32
    Z axis 16

    128 * 32 * 16 = 65536
    Thanks!

    Was this a limitation? Or was the team being practical? Clever maybe?
    There has to be some some limits because of various constraints and those just happen to be practical and nice round numbers
    Share this post

  10. #10

    Re: Editor Boundaries?

    i came to the end boundry once was making a map where u go down into a mine then back up but just before the part where he comes up i suddenly couldnt delete anymore blocks but i managed to change a few things around and made the ending ok
    Share this post