1. #1

    Bike Speed (With Suprising Results!)

    In response to a thread in the Level Editor forum (found here), I tested the top speeds of the bikes on flat surfaces.

    I did my best to measure the exact distance, however, please understand that the measurements may be slightly off. (For instance, it may make more sense that the Phoenix actually is set to have a maximum flat land speed of 60 km/h.) Each bike was tested multiple times to ensure that the same result could be achieved during every run.

    Results:

    Phoenix:
    At top speed: 100 metres in 5.968 seconds
    Top speed: 60.32 km/h

    Scorpion:
    At top speed: 100 metres in 5.352 seconds
    Top Speed: 67.26 km/h

    Reptile:
    At top speed: 100 metres in 5.97 seconds
    Top Speed: 60.30 km/h

    Turtle:
    At top speed: 100 metres in 6.565 seconds
    Top Speed: 54.84 km/h

    Donkey: (Results are approx. It was tough to get a clear reading.)
    At top speed: 100 metres in 7.236 seconds
    Top Speed: 49.75 km/h

    I found it surprising that the Reptile had almost the exact same top speed as the Phoenix, given that the game states that the two are so different. I even came back and ran the test again in case I screwed up, but came up with the exact same result.
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  2. #2
    sipe's Avatar Trials Developer
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    Re: Bike Speed (With Suprising Results!)

    Room block width = 8m (~26,25 Feet)
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  3. #3

    Re: Bike Speed (With Suprising Results!)

    Impressive
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  4. #4

    Re: Bike Speed (With Suprising Results!)

    Well done. I knew someone would work it out. I'm not suprised the phoenix is same as the reptile. I tried it out on a few tracks a few weeks ago and apart from going uphill it didn't seem too slow.
    You should try the test again, over longer distance and see if they pull apart any more.
    I think the reptile could have the phoenix over a longer distance due to the rate of acceleration.
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  5. #5

    Re: Bike Speed (With Suprising Results!)

    nice work
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  6. #6

    Re: Bike Speed (With Suprising Results!)

    that explains why the reptile was so close to making the scorpion jump in my seperating the bikes level i made.

    also, really dumb question, but how did you measure the time so accurately while the bike was at top speed (because you cant use the total level time)
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  7. #7

    Re: Bike Speed (With Suprising Results!)

    Im pretty sure it was with a stopwatch and triggs reaper
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  8. #8

    Re: Bike Speed (With Suprising Results!)

    Originally Posted by Reaper392
    that explains why the reptile was so close to making the scorpion jump in my seperating the bikes level i made.

    also, really dumb question, but how did you measure the time so accurately while the bike was at top speed (because you cant use the total level time)
    First, you take a run on a blank track. It doesn't matter how long the track is, as long as the bike gets up to top speed. Second, make another checkpoint 100 metres past the finish line from the first track. Make a run, and subtract the first time from the second. The difference gives you the time it takes to go 100 metres at top speed.
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  9. #9

    Re: Bike Speed (With Suprising Results!)

    nice - wouldnt have thought of that myself
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  10. #10

    Re: Bike Speed (With Suprising Results!)

    WOW.... does this mean i have to re-do all my pheonix tracks. i shall have to test this out. good work!!! i just would never off thought about it
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