Hi all,
I am trying to get an object to slide horizontally. I don't want it to end up on the driving line, so I can't use that option.
For instance, I would like something similar to the sliding doors in Space Station, but I need it to move a much greater distance.
I've tried the sliders, but they only seem to work when there is a vertical aspect to the objects. My objects will be completely horizontal.
Thank you!
If you want it to move really fast away from the driving line, you could try gluing it to a distant object that will snap to the driving line above or below the rider.
I came across this same issue with the horizontal sliding.
I tried using sliders but that just didn't work.
I also tried gluing a whole bunch of pistons together, but that had sub-par results also.
I will tell you this though, sliders working together can create some pretty bizzare results.
I made four Big square logs (0's)and put them in four corners of a would-be square.
0 x 0
x x
0 x 0
I had them all glued to sliders between each one. (the x's)
Depending on which had physics on and which had physics off, they would move around on a horizontal plane, and in very weird ways.
You could mess around with that and then just glue whatever object to them.
I ended up figuring out a solution that works, but requires a few more objects than I was hoping to use.
I built two rails above what I needed to slide and then put the object I wanted to slide in between them. I glued this object to to medium rotations which were each in turn glued to a wheel. to keep the object from tipping back, I glued a support beam to the top that rested on the rails. I can update this post with pics in a bit, but here's what it looks like
__ = support beam
X = outside rails to keep in straight line (there should be X's beneath the O's on the diagram but it won't let me space them properly. Those would be the rails that the wheels roll on.)
O = wheels
| = rotation hinge (one wheel needs to be glued to the opposite side of hinge for same direction rotation)
H = object in middle that slides (hangs down further)
________
XO|H|OX
check the light under the bridge on event ho riding. Is that what you are talking about?
YES!Originally Posted by heetsauce
How did you manage that?
the way to keep sliders under control is using dummies along the line. there are lots of ways to get objects moving so hopefully you can figure out that part... but like i said to keep it straight use dummies along the line
The problem I was having was with the sliding aspect on a completely flat surface.Originally Posted by heetsauce![]()
I'm not really sure what you mean by using the dummies along the line to keep it straight, but I did manage to work out a method using wheels that works.
D _ dummy
X _ object
S _ slider
DXS----D----D----D
this way it moves in a perfect straight horizontal line on the slider. all you gotta do then is get the object moving, that is the easy part. your wheels setup have to be angled to get them rolling easier and smoother, but an object with this setup on a slider can be done smoothly without any angles.
the wheel above + glue works but you have to build the track + wheel setup and that takes too many objects. by using the new dlc physics objects you can cut down the methods for building lots of setups now without using alot of objects.