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New Track: Sirspy's Nemesis II [Hard]
GT: Sirspy
Track Name: Sirspy's Nemesis II
So I went all out on this one, really love some of the new tools in the Big Pack DLC. Spent a lot of time planning and testing this level and went to the absolute object limit. Incorporated some of my favorite obstacles from some of the medium and hard game levels. You will not survive... witness the spectacle of death that is...

Here's a link to the first one: http://www.redlynxtrials.com/forum/v...hp?f=53&t=2261
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Re: New Track: Sirspy's Nemesis II [Hard]
sounds very inviting, sign me up for death!
will send a fr
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Re: New Track: Sirspy's Nemesis II [Hard]
well you weren't wrong about the deaths lol... You have some really fun sections that work great but other areas that just needs a little tweaking. Your first nemesis i cant get past the first checkpoint... well see what other people say but that trigger for the ball dropping has no room for error, i think your first is medium right?. Second Nemesis is really cool, nice use of the new dlc stuff and the half pipe bit is cool but the twin poles you have to flip down, i get stuck everytime or the ball kills me... what am i doing wrong? I wanna see the end of this track
. Oh and if you could squeeze in some more checkpoints into those levels then it will make all the difference too.
cool stuff
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Re: New Track: Sirspy's Nemesis II [Hard]
Yeah that first part (on Nemesis 1) I've been thinking of changing up, you basically have to get enough air from the exploding barrels to sling you out but minimize the hang time so you can gun it on the ramp and get out of the ball's way. When I was testing it I seemed to have no problem doing it, but now sometimes it will take me 20 tries to get it.
The rails part (on Nemesis II) is hard to get just right, when you flip over the grating (that folds down) after the rocket boost try to land as far back as you can (without hitting the vent behind you) and gun the bike so you can basically sling past that middle part in the rails that juts up, there is another checkpoint right at the end of that thing. Sometimes you'll hit it just right and the ball will roll over the top of you unhurt, but that's rare (if it does, race ahead and hit the checkpoint, because it will roll back in a couple of seconds and crush you lol).
Keep trying though man, the end is really fun hehe. Thanks for the feedback. Still wondering how realistic the medal times are, did not test that as much as the track.