1. #11
    L0RDMelchett's Avatar Member
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    Mar 2014
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    Swindon, UK
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    436

    Re: Tracks that litterally immpossible

    The tracks I have most fun with are generally those that are rated Hard although I play a great variety of Medium and Extreme tracks too. I do enjoy the challenge of Ninja tracks as long as I can see what I'm supposed to do to pass a certain obstacle. There's nothing more frustrating than continually faulting on something that seems inpossible because there is no obvious solution to getting over it. Obstacles that seem to require luck rather than skill also annoy me and also a lack of checkpoints but that can apply to any difficulty, though of course usually it's Extreme or harder tracks. SKUMBAG would be my best example of Ninja tracks that aren't frustrating. They're ridiculously tough but rarely frustrating and checkpoints appear frequently. I enjoy creating Extreme tracks but I try to give them a bit of flow and fluidity so on your first go you may accumulate a lot of faults but you feel that with practice every obstacle could be 0 faulted and with even more practice you can 0 fault the track and get a Platinum. And I won't release a course for public play until I absolutely know it can be 0 faulted and the Medal times are achievable.

    As a personal recommmendation, check out "Trials Commune", "RedRider686" and "db VOLTRON db" for tremendous Medium and Hard tracks

    Check out "o SKUMBAG o" and "QcChopper" for impressive Extreme or Ninja tracks.

    L0RD Melchett
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  2. #12

    Re: Tracks that litterally immpossible

    I really enjoy attempting tracks by some creators ( Ironwarlord to mention but one)
    They force you to learn techniques you never thought of using and make your awareness of the game increase, so things don't catch you by surprise so much.

    I think it took me about 200 attempts to complete one track, but after I learned the techniques for each obstacle, it became really fun!
    And now I can 0 fault almost all the extreme tracks, but need to work on speed a bit more.
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  3. #13

    Re: Tracks that litterally immpossible

    Totally Tom's tracks made me such a better rider and did not get me frustrated either.

    Swift, I added you to my friends list, I have some tracks that are probably right down your alley. I am not an amazing rider so I tend to create tracks that are more on the medium/hard side and have some fun jumps, physics, and speed.
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  4. #14

    Re: Tracks that litterally immpossible

    Originally Posted by jook13
    Oh yeah I like the some extreme tracks but I must put at least 4 to 5 hours a day in and when your sat at the starting line for over an hour it just makes you fed up like I say i'm not all for speeding through a track in 30 seconds but a good hard track that you do actually make it through it it more fun and when there's some builders out there like R0T ON,GENERAL RAL ive got there tracks and I play them a lot but there so talented why wouldn't they want you to see the whole track make it hard by all means but do able for the average player I mean on most tracks apart from extreme im only maybe 3 seconds behind top place but those 3 seconds can put you about 3000 to 4000,anyway ive had my little rant sorry i've gone on so long and i'll have a look at the links for tube thanks for making a new forum member welcome.
    Worlds longest sentence?
    nope, that goes to Johnathan Coe. in his book 'The rotters club' there is a sentence of 13955 words.

    also, wiki tells me that Mark leach's book 'Marienbad My love has a sentence of about 3 million words (out of the 17 million words in the book), but has yet to be confirmed to be gramatically correct (what a fun job that would be)
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  5. #15

    Re: Tracks that litterally immpossible

    The only problem I have with people making tracks are the parts that are just ridiculous and you have to be lucky to get it. Also, people who don't use checkpoints properly really make me angry haha
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