One important thing to point out:
I apologize to those who thought I was going for attention because I wasn't, I wanted to tell the glitches i found in the game. SOME OF THESE GLITCHES ARE ONES I USE TO BUILD HUGE CONTRAPTIONS THAT ARE VERY COMPLEX AND WILL ALWAYS BE A SECRET period. Now heres the list and SOME tutiorials too. (NOT ALL)
(*=secret)
*1.Bypass Room Complexity (Build past the maximum limit)
2.Moveable (Uncontrolled) Wall Block Panels (NOT the entire block)
TUT:UNKNOWN but preformed without any clue as how it was done
3. Avoid Parts moving slightly when angles are changed in certain ways
TUT:This one is frustrating but all you do is change the angles of objects randomly to get past this but I mean snapping not rotating
4.Turn yourself backwards on the driving line (Rotate bike the other way)
TUT: This one I don't mind giving up but here it is:
1.Spawn a car outside the driving line off camera pointing toward the side of you and put it some what ahead of you
2. Spawn a small iron ball (the big one not hollow) and place it inside the back of the car's trunk
3. Test it out so that when you floor it the car is lanched from the inside of the frozen ball and crashes into your front wheel.
4.If all works right you should be forced through the resistance barrier and you should rotate backwards
5.IMPORTANT: All tilt controls are mirrored so lean forward after you rotate which would be leaning backwards
6.Build a sweet backwards track!!
5.Make certain objects float or be lighter in physics mode while editing
GLITCH no TUT
6.Get objects to stop moving and to turn physics off on them turning play
TUT:To do this all you need to do is make a trigger with physics off and you go through it (or an object) and this will cause whatever object you have selected to freeze. ENJOY!
7.Get inside wall blocks after crashing
TUT:Find a way (rocket car) to force yourself to smash through the wall block and enjoy the stuff behind it.
*8.Increase Strength of Glue on objects (Stronger Connections (Stiffer))
9.How to make objects symmetrical that are perpendicular to the driving line (A "T" shape to the driving line)
TUT: Spawn two identical or similar objects outside the driving line that are perpindicular to it and then select both of them and click the thumbstick down and this will center them and make the both symmetrical.
NOTE:#1 and #8 are very top secret so don't ask!
PLEASE SEND FEEDBACK SO I CAN MAKE CHANGES TO THE TUTs
B.Y.E
EDIT1: @Jarett: Hey long time no see but um....well i just don't want to have people bypass my creations and mmake things more complex than my things
If you can bypass the room limit, why would you keep that a secret? Alot of people would benefit from know that.....
I also like how every secret you "revealed" already happens to be a known trick, for example, the reversed bike, or some simple trick, like the parallel objects. Most of these tricks have existed for a long time; infact, I believe hearing that it was one of the devs who invented the reversed bike glitch. There's no way to bypass the object limits in a level and there's no magic secret to making a hinge or pivot point preform better or make it stronger, that would require manipulation of the game's code to change how the hinge behaves while holding 2 objects together. I still think this guy is looking for attention.
The only unknown trick in this list that I can confirm is the ability to shift entire wall pieces (the default squares in the editor). You know how sometimes when you're editing and you grab a piece and, before you touch anything, it seems to shift over a bit to fit the camera's view? The same applies to the wall pieces. However, you can only move 1 side of a square piece at once (just one of the 6 sides of the square moves) and once you select any other object or reselect the wall it resets. It's not very useful but a small, notable bug.
You know what, Absolute, prove your tricks to me. Build a level over 8kb large and demonstrate your stronger hinges in this level, then add it to your level share and send me a friend request (GT: FlipTaco). When I see this actually done, with proof, I'll praise you for finding these glitches. You have nothing to worry about if all I can do is play on your tracks and not know how it's done, right?![]()
That makes no sense and its selfish. This is a community, you help each other not keep things from eachother.....Originally Posted by xABSOLUTExZEROx
On top of which, nobody knows what these creations are, all he's claimed is that he's made complex creations. I smell huge BS floating around this thread's first postOriginally Posted by Jarr3tt88![]()
Exceeding room complexity seems a bit moot and has never really been an issue for me, but it would be nice to exceed the item limit for the entire track.
Even if you could exceed the total object limit it wouldn't help you. It would either crash the game if you exceed the max item count or you couldn't share the level because there is a limit how big the shared level can be.Originally Posted by ORNSEN
1. We fixed few of those limit exceeding things in the first title update. You have a change to crash the game if you exploit these too much.
3. is not really bug but a result of the game selecting discrete values for the rotations to save level space.
4. old news, I shared a track that did this on the release day
6. isn't a glitch or bug.
7. Game will end without a score if you manage to pass the walls, this safety mechanism is in place for a reason.
9. This is easy to do by switching to simple mode when you have object selected off the driving line.