1. #1

    3 sample gimmicks with new DLC tools

    I'm studying new DLC tools. and I made 3 gimmicks to use in many tracks.

    GT:KENDUCK

    look my track:sampleDLCtools

    1st section of this sample track

    I made rotation switch(on/off) using force rotate,dummy&2 triggers

    2nd section,this is sample of slider.slider is useful for moving object(gondola ,air plane)

    3rd section,this is sample of moving target.

    Usually,target can't moving with tools,but force rotate can move the target.and it conects the trigger(off) then moving target is stopped with having the breaking feature.


    my English is very poor.so look my sample track. I think it is useful for making tracks.
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  2. #2

    Re: 3 sample gimmicks with new DLC tools

    great stuff!! still cant work out how u drop the bombs???
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  3. #3

    Re: 3 sample gimmicks with new DLC tools

    >>drop the bombs
    Shuttle with 2 bombs?

    I usually use point to point that I divide the moving object in two.

    I connected the shuttle & bomb ?

    shuttle(Physics on)
    I
    point to point(hard) (physics on)
    I
    bomb(physics on)

    and I put triggers on shuttle's moving line.

    trigger connects to point to point with checking inphysics&explode/break

    shuttle touch the trigger then point to point is broken and bomb release.

    Even if you don't check in physics,bomb is dropped.But check in physics,bomb is dropped more smoothy.


    point to point is very useful that dividing moving object in two.
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