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Time trigger ?
Is there a way to set a time trigger ?
I have a map where there is a kind of bridge made with falling pieces from the roof. They all come together to make the bridge.
Here is the deal : I made a gate in front of the bridge but i want the physic to be activate only when the bridge is complete, so the gate can open.
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Trials Developer
Re: Time trigger ?
I would do it in way that some bridge part that is final and completes the form touches trigger that opens the door.
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Re: Time trigger ?
I was sure I will get that kind of answer.
That is exactly what I did !!! It works good but not exactly as I want. I had to do my bridge closer so the falling part hit the trigger.
My first idea was to have the bridge far from the gate and having a sliding plate bringing you to the bridge.
But brigde being to far, trigger doent work.
I read someone questions and it mention time trigger I thougt there is a way to use one.
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Re: Time trigger ?
There is a way to make a trigger timer, it comes in VERY handy. After I stumbled upon the idea I realized how many uses it could have. To make one you need to use any object
prefer "short plank" because it's small) that is suspended in the air without physics with a trigger directly below which the plank will fall through due to gravity when physics are activated. The trigger that activates physics on this short plank will be placed in the riders line, and the trigger that the short plank freefalls through is the trigger that actually activates your objects. Depending on how far the short plank is above your trigger controls the delay of activation. NOTE: This trigger timer is placed out of view, but close enough that physics are able to run.
An example of a trigger timer:
Lets say you want a rider to jump to a lower platform on the map, but this lower platform springs up somehow when you activate it. If the platform is triggered traditonally (with it being laid flat on the platform) the rider will still be compressing his suspension when he lands while the platform wants to spring up making the spring action weak and less predictable. If it is timed, it will allow time for the rider's suspension to compress, and if timed right, activate the spring action when his suspension is rebounding.
EDIT: sebbbi, if any future patches/DLC comes out could you please add a trigger delay option for the triggers' properties?
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Re: Time trigger ?
^^^ this. one more thing tho; the plank can't be too high, it has to be close to the driving line/rider or it won't do anything. to get the longest time play with the height of the plank until it's out of range, then move it back a bit. test alot.
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Re: Time trigger ?
I guess this is a little late... but... I made a "Trampoline" (the big round metal plate...) took the force rotation tool and glued it to a plank (you kno how this works
) put a trigger just after the plank so it have to go all the way then hit the trigger... slow will give you about 4 seconds... hope this helps someone...
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Re: Time trigger ?
That would work, but it doesn't make as efficient use of memory as dropping an object through a trigger.
However, for a repeatable trigger that idea would be best.