1. #1

    Turbine/Rocket Problem

    hi!
    i want to move something very fast (let's say it's a ramp), but only at the beginning. i don't want it to move all the time, so i glue a turbine to the ramp and start it with a trigger. then i use a second trigger to turn the turbine off but it doesn't work. the turbine is still turned on. i tried it with a few combinations (physics on, animation off etc.).
    how do i stop it?
    Share this post

  2. #2

    Re: Turbine/Rocket Problem

    I'm not sure if there's a way to "turn off" the physics with a trigger. At least not that I know, or can think of.
    Share this post

  3. #3
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Turbine/Rocket Problem

    Originally Posted by ORNSEN
    I'm not sure if there's a way to "turn off" the physics with a trigger. At least not that I know, or can think of.
    There is. You need to check physics and animation.

    OP, try using two separate triggers? One physics, one animation.
    Share this post

  4. #4

    Re: Turbine/Rocket Problem

    If u have a ramp with a rocket attached and u want it to move so far then stop set up a trigger(A) on driving line that will turn phyz ON. then off to one side place a small plank of wood with phyz OFF and a trigger(B) just below it with NO boxes ticked.connect B to any of the objects on your ramp then connect A to wood plank. when u drive through A it makes wood fall triggering B which turns OFF phyz on an object on your rocket ramp which will stop the whole thing moving
    Share this post