1. #1

    Flying Rocket...thing.

    Whilst playing the level with all the trampolines (sorry, I forget what it's called lol), if you drop down to the bottom of the map just below the 1st and 2nd big tramponlines, there's 2 metal cages with rockets attached to them. When you go inside the cage, it flies off with you still inside it...

    What I'm asking is, how do you make these rockets move things along? I tried it on a car on my "Psycoaster" rollercoaster level but to no avail...

    Any help?
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  2. #2

    Re: Flying Rocket...thing.

    you take turbine object, glue it to the cage, and trigger animation/physics with a trigger so it starts when you want it to.
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  3. #3

    Re: Flying Rocket...thing.

    i was wondering where these things are even supposed to go to or what the purpose of them is?
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  4. #4

    Re: Flying Rocket...thing.

    I've tried everything...but I can only get it so that the rockets fly off, not the actual base.

    I looked at the whole "keep one object's physics un-selected then turn them on using a trigger to stop them falling apart" solution, but in this case it doesn't seem to be working for me...
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  5. #5
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    Re: Flying Rocket...thing.

    You have to be sure that both the thruster and the object it's glued to are physical all the time. Otherwise the glue will break between them.
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  6. #6

    Re: Flying Rocket...thing.

    Originally Posted by sebbbi
    You have to be sure that both the thruster and the object it's glued to are physical all the time. Otherwise the glue will break between them.
    I tried that but, as expected, it all flew away before I could get to it.
    I'm pretty sure that the trigger is the problem, I can get it to work fine without it...

    Are there any video tutorials or anything that you know of?

    Thanks in advance!
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  7. #7

    Re: Flying Rocket...thing.

    You can glue to the new dummy object between each part of your vehicle instead of gluing the pieces directly to each other, and the glue won't fall apart on a trigger. There's probably a way to do it without doing that but I always find it way too confusing.

    ok I was reading the forum and supposedly this is the way you do it without dummy objects:

    "What you need to do is enable physics for ALL parts before you glue it EXCEPT for one piece.
    Then use the trigger to enable physics for that one part and then you should get the desired effect. "

    So either way should work.
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  8. #8

    Re: Flying Rocket...thing.

    i think it might be how you glue the pieces together. i used to have problems like this and the best way ive found of avoiding this is to glue every peice to every other piece, so instead of having a booster just glued to the piece it touches glue it to all of em. my big phyz objects look crazy in the editor cos its just a mass of white lines but they dont fall apart
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  9. #9

    Re: Flying Rocket...thing.

    ^^^ i used to do this but i started thinking it would use more memory for the track..

    does it?
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