1. #61

    Re: << Report all Trials HD technical issues to this thread >>

    My console just froze. I had completed sixteen ******G tracks in Ultimate Endurance. That's the furthest I have yet got without faults. THEN THE CONSOLE ******G FROZE. That should not happen. God, I'm pissed right now.
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  2. #62
    sebastianaalton's Avatar Trials Developer
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by KurtCobain
    I get a lot of crashes since the dlc and patch.

    From what I can gather, my crashes I can almost predict or cause! I for one, when choosing levels, am very quick to press A when the level is selected... I mean like, scroll down and press A with in half a second if not quicker! Before the dlc and patch this was fine ( instant loading meant instant ) where as now doing that will almost certainly cause the console to freeze! Its like you need to give it a second to buffer or something the preview!
    Also crashing will occur when you first load the game up and the dlc content doesn't show till about 5 seconds or so after the original tracks, this seems to cause the console to slow down and stutter if you know what I mean? this only happens when you first boot it up and go straight into the track selection area... all difficulties will show 100% for the first few seconds then 98% on hard etc when the dlc levels have loaded aswell! going into a difficulty and trying to load a dlc track very quick after boot up causes crashes too!

    I have also experienced many replay crashes! Again under the same conditions... quick selection! Both my own replays and that of leaderboard replays!

    I hope all that made sence! I guess in a nut shell... if your quick at selection, it causes it to crash! for me anyway!
    This is the same console freeze bug that causes all other freezes in the game (too many spotlights visible at same time in certain way). The track selector preview camera shows too many lights on certain tracks. Space Station is the most likely track to crash when scrolling the track selector (it has so many lights), but many other tracks can be randomly affected if you scroll the menu really really fast (camera interpolates from last start point to new one). The additional loading lag caused by DLC pack loading can slightly increase the chance of this crash, but the bug has been there since the beginning (we got few random reports of track selector freezing before the DLC and the patch). Also players now quickly scroll the track selector much more than before, as all the DLC tracks are placed at the end of each difficulty category (requiring much scrolling to access). And this naturally makes the bug happen more often for more players.

    Originally Posted by Robiin777
    My console just froze. I had completed sixteen !"#¤ tracks in Ultimate Endurance. That's the furthest I have yet got without faults. THEN THE CONSOLE !"#¤ FROZE. That should not happen. God, I'm pissed right now.
    Same bug as above. The track start camera sometimes pans the track in unusual way showing more spotlights than supported, causing the game to crash. In tournaments you do not have a preview camera, so this bug happens at track startup instead. This freeze bug has been fixed in our testing version, and the fix will be released in the next patch.

    Originally Posted by KurtCobain
    As with a few other posts I have also lost tracks in the editor menu, but after reboot there back!
    This bug was also reported by two players in the last page of this thread. According to their reports this bug has happened before the DLC and the patch (pretty much evenly, so the DLC does not seem to affect it). We are investigating the issue.
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  3. #63
    ben1bob's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by KurtCobain
    Hi, it been a while since I have posted!..

    I get a lot of crashes since the dlc and patch.

    From what I can gather, my crashes I can almost predict or cause! I for one, when choosing levels, am very quick to press A when the level is selected... I mean like, scroll down and press A with in half a second if not quicker! Before the dlc and patch this was fine ( instant loading meant instant ) where as now doing that will almost certainly cause the console to freeze! Its like you need to give it a second to buffer or something the preview!
    Also crashing will occur when you first load the game up and the dlc content doesn't show till about 5 seconds or so after the original tracks, this seems to cause the console to slow down and stutter if you know what I mean? this only happens when you first boot it up and go straight into the track selection area... all difficulties will show 100% for the first few seconds then 98% on hard etc when the dlc levels have loaded aswell! going into a difficulty and trying to load a dlc track very quick after boot up causes crashes too!

    I have also experienced many replay crashes! Again under the same conditions... quick selection! Both my own replays and that of leaderboard replays!


    As with a few other posts I have also lost tracks in the editor menu, but after reboot there back!

    I hope all that made sence! I guess in a nut shell... if your quick at selection, it causes it to crash! for me anyway!
    your post needs more exclamation marks!!!!

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  4. #64

    Re: << Report all Trials HD technical issues to this thread >>

    I don't know if I just missed it early because I didn't play tournaments much but in the track number 1- whatever mine always starts with zero. Example of UE have 20 tracks when I finished it said i was on track 19/20. It's not a big deal and I don't know if it's even a bug. Has anyone else had this happen to them?
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  5. #65

    Re: << Report all Trials HD technical issues to this thread >>

    I've found, not a technical issue, but a localization issue. In French, the full throttle achievement is not translated correctly, it's actually saying the opposite of what the player is supposed to do. The current translation is

    "Le joueur a terminé Conteneur et crash sans jamais utiliser les pleins gaz, même pour une seconde"

    which translates in English to "The player has completed Container Rush without using full throttle, even for an instant."

    You should change the French translation to

    "Le joueur a terminé Conteneur et crash sans jamais relâcher l'accélérateur, même pour une seconde."
    A friendly bump for this issue. Maybe you've already dealt with it, but just in case . Granted it's more important to fix console freezing bugs, but this one is still quite serious. I remember having to switch the console to English to understand what I was supposed to do
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  6. #66

    Re: << Report all Trials HD technical issues to this thread >>

    The editor seems like the last patch broke it in some way.
    I reported before about flipping things in 90 degree angles with LB, and when you press A it nudges it off the right angle.
    This happens with practically if not all the DLC objects the moment you turn in anything other than the red axis.
    It is making level build time take at least twice as long due to having to align objects again (though they are still not at right angles). If you made a wall of the same piece ie. vent plate, stacked them on top of each other and lined the edges up you would have such a massive lean you could almost hill climb...lol.

    Also the physics system seems to have a ton of bugs that I can't pinpoint. As far as I can tell if you have something in the level that uses physics, and something else later in the level that also uses physics, any changes to each will in some way break the physics of the other object.
    Example. My latest track has a gate that lifts. One short pole, a sign, angular damper, electric box and a slow powered rotaion make this.
    At the end of the level I have a pair of pistons acting like a trash compactor.
    Before adding the end the gate worked fine, but since adding the pistons the gate doesn't lift at the same speed.

    It's taken me 3 hours of to and fro trying to get both to work but once I get one end working, the other decides I've changed something!
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  7. #67
    sebastianaalton's Avatar Trials Developer
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by EuphoricFusion
    Also the physics system seems to have a ton of bugs that I can't pinpoint. As far as I can tell if you have something in the level that uses physics, and something else later in the level that also uses physics, any changes to each will in some way break the physics of the other object.
    Example. My latest track has a gate that lifts. One short pole, a sign, angular damper, electric box and a slow powered rotaion make this.
    At the end of the level I have a pair of pistons acting like a trash compactor.
    Before adding the end the gate worked fine, but since adding the pistons the gate doesn't lift at the same speed.
    It's taken me 3 hours of to and fro trying to get both to work but once I get one end working, the other decides I've changed something!
    This is not a bug. It's just how the physics are activated and has been the same since the game launch. To save tons of performance, we only simulate physics for objects with certain distance to the bike. When you create and test a complex multipart physics obstacle, you often start near the obstacle (a checkpoint), but when you ride the track from beginning you approach the obstacle differently. In the case when the bike starts near the obstacle, all the physics objects are active instantly, as all are inside the physics activation radius. However when you approach the same physics object set from distance, each physics object in the set is activated at slightly different time (distance to each physics object is calculated separately). Even the riding speed affects how the physics work (slower speed causes bigger difference in time between the physics activations). This is the main cause why physics work a bit differently every time you ride the track (it's very difficult to ride at exactly same speed and at exactly same position every time). This is just how the physics work in Trials HD. If you want to make complex multipart physics objects, you have to take this into account. The easiest way to fix problems like this is to use triggers to activate physics. This way you have full control when each object is activated.
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  8. #68

    Re: << Report all Trials HD technical issues to this thread >>

    thank you sebbbi for your reporting of the bug tracking

    just to confirm the freeze in the track selector, i had it today
    i have dlc + patch ; french console, repaired console from german ms center
    i had play for 2 hours with other demo games or online 1/100 ms game
    and i started trialshd
    i played 8 bit trip without any problems
    then, when i finish it, i continue to go down in the track list, slowly because i take a look on scores if i'm the first of my friends list
    and the console have a freeze on 'space station' track selection
    if it can be interesting for you, i can see my online scores on this track when it has the freeze
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  9. #69

    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by sebbbi
    This is not a bug. It's just how the physics are activated and has been the same since the game launch. To save tons of performance, we only simulate physics for objects with certain distance to the bike. When you create and test a complex multipart physics obstacle, you often start near the obstacle (a checkpoint), but when you ride the track from beginning you approach the obstacle differently. In the case when the bike starts near the obstacle, all the physics objects are active instantly, as all are inside the physics activation radius. However when you approach the same physics object set from distance, each physics object in the set is activated at slightly different time (distance to each physics object is calculated separately). Even the riding speed affects how the physics work (slower speed causes bigger difference in time between the physics activations). This is the main cause why physics work a bit differently every time you ride the track (it's very difficult to ride at exactly same speed and at exactly same position every time). This is just how the physics work in Trials HD. If you want to make complex multipart physics objects, you have to take this into account. The easiest way to fix problems like this is to use triggers to activate physics. This way you have full control when each object is activated.
    I get what you are saying but why does it make a damper cease to function, or change the rotation speed of the object. The gate is the first obstacle and is clearly on screen when I start. It will work perfectly EVERY time if I rebuild it, but if I alter the object at the end of the level it seems to make the damper on the gate null and void and sometimes causes the trigger which stops the gate to stop functioning entirely. I have never had a problem making consistant physics before and both these objects aren't even ridden on, they are purely for the look of the level so they shouldn't be affected as there is no rider interaction with them.
    The door on Space Station opens at the same speed everytime you play the track, otherwise you would hit the door sometimes, so why won't the gate lift at the same speed every time if it is built properly? Like I said if I save the level I can play it over and over again and the gate will lift in exactly the same way, but if I return to the editor and change the position of a single piece of the last object in the level then the gate at the start will have a different behaviour than before.
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  10. #70
    Dosto's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by katamariUK
    Originally Posted by shotaneric
    Is there a bug with medals?

    I am playing a custom track trying to get the gold medal which needs no more than 2 faults and 1:11:600

    My best score is 0 faults 1:23:529 (silver medal)

    I just got a run of 1 fault 1:04:781 which qualifies for the gold but it didn't give me the gold medal. This seems like a bug to me.
    You got 1 fault so you didn't meet the Gold Medal requirements. Zero faults with the time you got would earn you a Gold.
    Well he actually DID meet the gold requirements on his second run. It's just that the first run is better on the leaderboards, so the second one does not register..so he gets no gold even though he should.
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