1. #111
    Jarr3tt88's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by Jorma
    I did watch your video. You tried to put 5 objects at the same time to the track and this was over the limit and then you tried to add one object which just fit the limit. You managed to save the track as it wasn't over 8 kb in size.

    8m trigger is the same as 2m trigger when it comes to complexity so they only have a weight of one. It is only the bigger special objects like cars (which is actually a composite of 10 objects: tires, hood, etc.) or animation heavy objects like thrusters that take the place of several objects.
    Oi....I guess the video didn't show well. lol I was trying to place more objects but it wouldn't let me. @ :24 I placed 5 barrels. I tried to then place 5 more but it wouldn't let me, so I went to single. Then I placed a second single barrel and it wouldn't let me. If you notice the room complexity @ ~:27-:28 it jumps to max but there is no where NEAR the amount of room complexity in it. Thats why I went to single. I moved away cause of the room complexity. I can make another video trying to place it even farther away. I can't place one object. none. I find it really odd. Which is why I posted here in the bug thread. Anything I can do to help you find out the real problem?

    If you notice in the first video, the room complexity was maxed even tho there was nothing around (near the very end)

    Also ok thanks for that info, it will be useful!

    *Edit* When I get home tonight, I'll save the track as 'save as' so I can do some testing on video showing you. If I remove one object from far away I can place more. When I first found the problem, I removed the glass like I said earlier and then I could add more objects in the level.
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  2. #112
    Jarr3tt88's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    I added in some annotation, maybe that will help?

    http://www.youtube.com/watch?v=NAomR4A3Cho
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  3. #113

    Re: << Report all Trials HD technical issues to this thread >>

    GLITCH?

    sometimes when i pause i can still ride, what is this?
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  4. #114

    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by Jarr3tt88
    I added in some annotation, maybe that will help?

    http://www.youtube.com/watch?v=NAomR4A3Cho
    Again, you are hitting the overall 1000 object (weighted) limit. This has nothing to do where you try to place the object. If you hit the limit, the room complexity goes full everywhere and you absolutely cannot add objects anywhere anymore.

    The object limit message which you are missing only comes from the save dialog if your saved and packed track file size goes over the 8kb file size limit. Sometimes the 1000 object limit hits you before the file size goes beyond this limit. It is more probably to hit the object limit after the DLC release as many special objects in the DLC has bigger than 1 weight when counting towards this object limit.
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  5. #115
    Jarr3tt88's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by Jorma
    Again, you are hitting the overall 1000 object (weighted) limit. This has nothing to do where you try to place the object. If you hit the limit, the room complexity goes full everywhere and you absolutely cannot add objects anywhere anymore.
    Ok if this is the case then this is the first time I'm seeing it xD Thank you for your help Jorma! Just thought it was odd as every other time I was over the limit, I wasn't stopped from placing objects & I received the exceed object limit message. I think thats much better thing then placing 1,500 objects and not knowing you are over the limit. Was this added in the patch?

    Then I have one more question so I can know what I have to delete to make more room.....Ocean of fire are those more than 1 object?

    As if I don't say it enough Jorma you rock! Redlynx provides awesome support for this community and its very much appreciated!

    *Edit* I just re-read your post and now this totally makes sense. Having hit the 1,000 limit before the 8kb limit. I'll delete the cars in the intro.
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  6. #116
    johnsalis's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    Originally Posted by Jarr3tt88
    If you notice in the first video, the room complexity was maxed even tho there was nothing around (near the very end)
    I think its because you deleted all the wall blocks. That causes the track to run very slowly and it probably has an effect on the complexity meter. Its better to just delete wall blocks when you have to rather than having a gigantic room.

    Edit: Would the wall blocks have an effect on the 1000 object limit?
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  7. #117

    Re: << Report all Trials HD technical issues to this thread >>

    Wall blocks aren't counted towards the object limit, but the room configuration affects the filesize somewhat as we have to save which blocks are open.
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  8. #118

    Re: << Report all Trials HD technical issues to this thread >>

    Is that for every block, or does some blocks not count into that? like the hollowed part of the level the editor loads
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  9. #119

    Re: << Report all Trials HD technical issues to this thread >>

    Every open block needs to be saved, but those are packed pretty well with RLE and additionally running the whole file through zip-stream. Because of the RLE, open areas are the best and checkerboard room configuration the worst case regarding file size. IIRC, the room configuration usually only takes around 200b of the file size, so this is very little compared to the whole track size (8kb).
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  10. #120
    Jarr3tt88's Avatar Senior Member
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    Re: << Report all Trials HD technical issues to this thread >>

    Freeze bug.

    I went to go save a track I was working on and my console froze. When I turned it back on, my track could not be opened. 6 hours of work down the drain, gotta start from scratch.
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