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My free rotation hinge creation always comes unglued.
I built a little structure with swinging tires connected to short beams and no matter how many times I save it whenever I load the track the beams that are glued to the structure fall off.
What gives?
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Senior Member
Re: My free rotation hinge creation always comes unglued.
Without actually seeing how it was built I don't think I will be able to help.
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Re: My free rotation hinge creation always comes unglued.
First be sure you are saving it correctly.
How is this little "structure" activated? I assume a trigger is used?
When using triggers they can be a bit tricky. When you use a trigger to activate physics that points to *multiple* glued objects, they will inevitably always fall apart. HOWEVER, if you activate one object the glue is left unchanged. So, the rule is when activating physics to glued objects, activating one object leaves the glue unchanged to the rest but activating multiple objects the glue linking them will be erased.
When I build a large object made up of smaller physical objects I leave one object without physics to keep the structure from moving, and I activate that non-physical object to make it work. If it's a little more complex I use a few triggers pointing to single objects in key places for my design to work. You must build your design around the notion.