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Object Limit Concern & Questions
Yesterday I had build a significant amount of level through the course of 3-5 hours. But, when it came time to save, I was prompted with an Over Object Budget, warning message. As a result I could not save the level.
I was abole to get around this by deleting all previous work and keeping only the new more elaborate construction.
Although this was not ideal, it did leave me with my original level as one file, and a second file with all my the new things. Fortunately, I was able to salvage my work but at the cost of deleting one piece at a time and trying to save again and again.
Is there a way to know how many objects you may use (or have used) in a level?
If not, is there a frame of reference or estimated object count I can rely on? This way I can just count while I place pieces.
Comment for the Developers:
I absolutely love the Stability and User Friendliness of the Editor. It has many of the things that I liked about Little Big Planet but is much easier to use. Kudos for that!
May I suggest if patched or expanded through DLC, indicating to the User they are about to, or have gone over this limit and will be unable to save?
Also, may I suggest a mode that will allow you to group a number of levels together like a playlist? This way I could make some different levels with overlapping sections, play one to completion, at which point it would immediately load the next on the playlist. Although it would break up the Flow or Speed, I could design the levels to be much longer and more detailed.
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Senior Member
Re: Object Limit Concern & Questions
There is no way to keep track of the object limit. Different objects have different sizes. Best is to keep same objects with same rotation. I suggest not building a level straight for 3-5 hours as your problem happened. Also freezing could happen (happened to me a few times I was pissed) Save every time you finish a section.