I've read a few treads and tried a few different things. I can't get my obstacle to work how I want it to. basically I have boxes vertically stacked:
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[ ]
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and I want to push them to over to form a ramp:
/ / |_______|
/ / |_______|
/ / |_______|
/ / |_______|
Edit- ^ ^ ^ ^ ^ pic fail LOL
I tried having the boxes have physics already enabled and there were glued together but having problems breaking apart. Might have to figure out a complex glue object to make it solid one unit. So anywho.....I placed a trigger for when the boxes fall to trigger off physics. Tried it checked/unchecked. Tried animation checked/unchecked, then both checked/unchecked nothing is working! Please help!![]()
make a seperate trigger with animation on with physics off
That wont work either :/ dam it!Originally Posted by 420I did..... vertical stack, (top box no physics, bottom three physics) A trigger in fron of the vertical stack to have physics on. Then behind the box I made two triggers, first animation on checked, the second nothing checked. Do I check the physics box?
Edit- I got it to work thanks sooooo much 420!![]()
make the boxes one peace, give it a hendge and triggers, that should work, actually basic physics should work, but it wont fall the same everytime...
...sorry for spelling, hurt my thumb
there is a trick i use which could help you - glue all your boxes together with physics on then place it where it wants to be, then using any heavy item, i.e. large square wooden block , place this item high up on which ever side u want the boxes to fall then glue this to the boxes leaving the physics off and lock to driving line . set a trigger to activate the physics on the wooden block, when this is triggered the weight of the wooden block shud tip the boxes over. this works well if the object(boxes)goes from vertical to diagonal but if u want to go from vert to horizontal u may have to make a hole for the weight to fall into otherwise the weight will stop the boxes at an angle. hope this helps
bandit