dude - that last hop is insane! i cant believe you cleared both TNT boxes
Originally Posted by MurdocLoch![]()
HARD
Masterfully understated!![]()
This sort of thing merits a new category above Extreme like Insane!![]()
Isn't bunnyhopping the intended way to clear the last two boxes ?
That's how I did it. (after blowing up a great deal it has to be said)
Wow, great skills.Originally Posted by MurdocLoch
I tried it last night but had to give up on the second last checkpoint - I'll go back to it now at least knowing that it's possible to 0 fault it![]()
Good to have a new kind of challenge, cheers!
edit: just tried again. I'l just jump over thiBOOM... ok you must have toBOOM... ok, what if IBOOM...AHHHHHHH!!BOOM!!!!!!BOOM!!!!!!BOOOOOOOM...
the best part of 5min and 83 faults later. WooHoo![]()
New track - Arcarsenal - Medium - Really got carried away with this theme and filled the track up way too quick - I'm really getting sick of having to sacrifice decor for length - another short 3 checkpoint track - 26 second platinum
haha I beat splosion man without any video cheats AND I didn't even hop the last two dynamite boxes, I just strolled over them like woot you got?![]()
I don't mind the tracks around this length, because then I don't get all frustrated when I'm trying to cut time off of them. However, they are much harder to cut the seconds from, especially with your low platinum times.Originally Posted by MurdocLochI get the feeling you like flipping the rider back on to a platform.. or you use that to separate the skill level of the riders.
Honest feedback here - I'm not digging Arcarsenal as much as your earlier tracks.I like the theme
'm a sucker for wooden tracks), but the ride itself wasn't all that fun for me.
Unrelated from my personal opinion of the track, I think the room complexity may be a bit too high at the very beginning - when I point the bike's headlight back down after the very first jump, the framerate plummets until I flatten out the bike on the other side of the jump. Oh, and I don't think this track quite fits in the medium category. A few of those jumps/ramps are more typical of what you find in the original hard levels.
hmm... i guess i kinda do put that in my tracks a lot - i wouldn't say i'm a huge fan of that per se but just of obstacles that slow you down - i'm not a big fan of full throttle tracks if you know what i mean - as far as separating the skill level of the riders goes - lately i've been trying to use obstacles that have an easy/slow and obvious way to pass as well as a not so obvious fast way to pass - and i don't mean shortcuts - think most of the obstacles in unfair bombardment - i think all the short tracks i made kinda geared my obstacle mind towards thisOriginally Posted by lespritdelescalier
Originally Posted by Trango
Thanks For the feedback Trango! - Fixed the lag issue - i'm not crazy about the ride either - i wanted it to be longer, prettier, brighter, more decorated but using all those planks for the theme was really limiting - which earlier tracks are you into? - as far as medium/hard goes, it's not really either but i'd rather shoot low