I got stuck where there is a big drop then ramp to steep climb. The one after the other guys are talking about. I dont know If I can beat this track, It feels like the first time I played Inferno all over again.
im quite near the end but ive just had the 250 fault warning and just before that the 10 minute left warning****!
same with am3 and false pretenses though, the obstacles are very well designed and force you to do stuff you dont usually do. very difficult though. its not even ninja. this is samurai difficulty, or spartan difficulty or pirate, spaceman difficulty i dunno![]()
good **** murdoc.
yeah you're right willyumz it seems beyond "ninja" but nothing else you call it will ever catch on like ninja did - glad you dig it manOriginally Posted by WILLYUMZ![]()
hahaa thats definitely a good thing. we dont want people making Marine Commando Level 2.5 difficulty tracks, ill lose my mind![]()
hi Murdoc, could you add me to your friends list. Love to play your new tracks.
I have a number of new physic based tracks to share.
anytimeOriginally Posted by FLYER80
300 faults- 20 mins. Then i turn around and go get 9 faults on Bounce and 1 fault on Superhuman.
This is why i appreciate the hardest customs ever made. It always makes the next track so relativity easy.
edit- offtopic but i was lookin at some of red's old vids, any chance you would still have Memory Lane up on TC?
Really liked some of the obstacles in this one especially going up the angled cement blocks(really cool lighting there) and the creep down backwheel bounce over tnt was enjoyable also the last one going up the container and onto the i beam felt really cool. The rest of the track I found really annoying especially just after the drop down. Theres nothing really that blew me away about the deco and although I love the container door Im getting bored of it now at this stage.
Probably looks like Im being a bit harsh but your one of my fave creators and I want you to blow me away everytime. Im a selfish **** really.