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Junior Member
BMXBandits new tracks
Hi everyone got some new tracks for you to try . Theyre all based on the same track with easy, medium and hard styles . These are just for fun but let me know if there are any problems with the tracks or if the medal times need adjusting .
enjoy!
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Member
Re: BMXBandits new tracks
Just had a go at your Pro and Am tracks and have to say I love them. Really good flow to them and great obstacles, especially on the Pro track. I have to say I think you should up the difficulty rating though. In my opinion your Am track is a Hard and the Pro is an Extreme track. Good amount of checkpoints which I like. Overall, magnificent, definitely going to keep these!
Anyway, 3 goes on Am and just the 1 go on Pro so far and times are:
Am Event: 3 faults / 2:04.873
Pro Event: 71 faults / 07:09.881
When are you going to add these tracks to http://www.TrialsHD.net ?
L0RD Melchett : )
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Junior Member
Re: BMXBandits new tracks
Put up a few more tracks this weekend , machines , underground , zip it and buttons. all quite short but fun(still a bit tricky tho) enjoy
let me know what ya think . bmxbandit
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Re: BMXBandits new tracks
hi! i wrote a message on xbox live too.
i just played all your maps and i have to say they are great!!
i always like it when i see some ideas no one else had before and you really had some great parts. the trax buttons and factory are my favorite and whats most important: they all are really fun to play. not too hard and not to easy.
great job man!
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Junior Member
Re: BMXBandits new tracks
Hi again got a couple of new tracks for you all - comp- comp2-wooden-helta skela-buttons 2- they might not be up when u look cos i keep changing em for people but msg me and ill put up the new stuff
feedback appreciated
bandit
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Re: BMXBandits new tracks
man you got a grip of crazy tracks, i dont even know how many i got from you over the months.. too many. alot of them are physics based puzzles which im not into that much but it was all good ideas. its good to have variety, and sitting back figuring out things instead of blazing over wooden ramps is a nice break sometimes. the aforementioned wooden ramp speedruns were nuts too, you got a bunch of keepers in there, but you got too many to even rotate at this point?