-
Trials Developer
Vote the most important DLC features
Select all the most important features you would like to have in the fortcoming DLC pack. You can select as many features as you like.
-
Re: Vote the most important DLC features
I voted:
Hard Tracks
Extreme Tracks
Skill Games
Specific Bike Tracks
Great Achievements
Editor Physics
Editor backgrounds
Live Stuff
Side Notes:I DO want more medium/fun tracks but I'd rather have more Hard/Extreme.
As for skill games more types of games AND new levels for existing ones.
Specific bike tracks=I want more bikes!
-
Senior Member
Re: Vote the most important DLC features
-hard tracks
-extreme tracks
-both of the level editor options [dont care much for the physics stuff just yet but i'm sure i will in the future.. new objects is a MUST!]
-live stuff [gamerpics]
-
Re: Vote the most important DLC features
I voted for lots of new hard tracks, lots of new extreme tracks, new skill game tracks, tournament(s) with extreme tracks, extra content (tracks/tournaments) for specific bikes, really well designed achievements and more Xbox Live stuff. If all of this came in one nice DLC package then I would pay 800 Microsoft Points, if only hard/extreme tracks or only one of the them then 400 Microsoft Points.
Also, the XBL stuff should manifest like it did in 'Splosion Man where if you beat a set point in game you get a Gamer Picture or if you complete the game you get a premium theme. That way the players have an even bigger incentive to complete the track/game. I would sacrifice seeing extra content for specific bikes and extreme tournaments if it really came down to what adds to the "bang for buck"-factor.
-
Re: Vote the most important DLC features
Hard and extreme tracks for me too! The more I play, it's those tracks which ultimately have become more fun!
-
Re: Vote the most important DLC features
I'd like to see a little of everything on the list but I voted for medium, hard and extreme tracks, short tourneys, bike specific stuff (micro donkey!) and live stuff.
-
Re: Vote the most important DLC features
I voted (in order from most to least important):
[list:33peqmfk][*:33peqmfk]Lots of new extreme tracks
Extreme tracks are tracks for the more hardcore fans, the fans who will actually buy this. Also, the redlynx team needs to see if it can compete with some of the extreme tracks users have created
.[/*:m:33peqmfk]
[*:33peqmfk]Tournament(s) with extreme tracks
Tournaments are hair pulling, remote smashing fun but in my opinion it's more fun to work towards 0 faulting a tournament then say getting it in under 1 minute etc.[/*:m:33peqmfk]
[*:33peqmfk]Lots of editor objects to build complex physics systems (more constraints, forces, etc)
The editor already has a lot of cool features which make it easy for the great creators to make amazing tracks but this often means combining a large amount of different objects together to make physics objects but most newer creators struggle to do these things so chucking in some already created physics systems will be good for the newbies although it isn't necessary
n my opinion).[/*:m:33peqmfk]
[*:33peqmfk]Lots of new medium tracks
Hard and extreme tracks are fun and challenging but everyone needs a break from that every now and then so some medium tracks could be cool. Although maybe not "lots" of them, just a few.[/*:m:33peqmfk]
[*:33peqmfk]Lots of editor objects to build better looking and more variable backgrounds
Some people do make cool looking tracks but it is quite hard to use things like rocks and fire to cover the whole track to make it look nice but if we had some large objects (already created trees, buildings, cars maybe) it would reduce the time and effort needed to make a cool track an attractive track.[/*:m:33peqmfk][/list:u:33peqmfk]
Live Stuff would also be cool more so themes than anything else but you would need to do something to get them. For example you could have a 0 fault Inferno II gamer picture etc.
Another cool thing would be non-static gamer pictures, so they could reflect your rank etc by showing it on the picture. I don't know if this is possible though as the pictures will probably be stored on Xbox Live servers not redlynx ones, right?
-
Re: Vote the most important DLC features
i think the different bike one is a good one ( donkey tournament or skill game) or some grab tracks.
More hard tracks is a
must more or less, not extreme as much hard tracks take more technique in my opinion
skill game tracks would be really nic
easy and medium tracks wouldnt be bad but are not an essential
More bikes, maybe an old t2 se type of bike would be great, seeing as how alot of the old trials 2 players dont like the new bikes as it is not as flexible and not so stiff, which is good, because you can do different tricks with it.
Flip tracks, i think we need a normal track for flips without anything fancy like the old trials 
New objects is a must for sure, i think we need barrels to go inside of, and maybe as billy said a scale, that would be very handy. And ladders is a must too, i love the ladders. and different stones also, i hate how small the stones are as of now, i would like some bigger ones as we could make some giant rock walls without too much complexity taking 8 giant rocks to 30 small ones. also, a must is fire without catching on fire, i would like that so we can make a giant flame you can jump over without catching on fire, or a barrel with fire
-
Re: Vote the most important DLC features
Originally Posted by 420
...some grab tracks....
Yes! Monkey Bar Mountain anyone?
I was just thinking...
DEVS, will more objects and physics in the editor just make it EASIER to hit room complexity limits? It would be a waste to get tunnels or working ropes and have that damn bar just shoot up to maximum.
-
Member
Re: Vote the most important DLC features
Hard and extreme tracks. Those are most fun.