1. #21
    Dosto's Avatar Senior Member
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    Mar 2014
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    778

    Re: Lifeonaboard Back in the track making business.

    Originally Posted by Lifeonaboard
    and the unclimbable wall... of death!
    yep.. it's unclimbable alright lol.
    I could see the finish line up there mocking me, but I just didn't know what to do to get up there :/
    Pretty cool track anyways.
    Gonna try the rest of your tracks later.

    Hey JJ; go 0 fault this thing already ;P
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  2. #22

    Re: Lifeonaboard New track Certain Death is now available.

    It's a complete Bast*+d!
    And thus it is indeed a ninja track.

    I don't think I've even got to the wall yet.

    The worst climb I remember was a HEETSAUCE track with a MASSIVE near vertical wooden wall climb from a U bit near the end.
    Scorched Earth, that was it. Took me ages to finally do that.

    One thing to think about the track I noticed lifeonaboard.
    Exploding bits of the box at the start can land in just the wrong place and make the climb back up almost impossible. If it's a feature, fair enough it's a ninja track, but it's a good thing it's at the start so it doesn't really cost you if a bit of box lands badly.
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  3. #23

    Re: Lifeonaboard New track Certain Death is now available.

    Originally Posted by GOLEM100
    One thing to think about the track I noticed lifeonaboard.
    Exploding bits of the box at the start can land in just the wrong place and make the climb back up almost impossible. If it's a feature, fair enough it's a ninja track, but it's a good thing it's at the start so it doesn't really cost you if a bit of box lands badly.
    I played around with that box of dynamite to try and fix that problem. The only thing that worked was turning it diagonal but it didn't look right and had a much higher chance of exploding the other boxes which also could get in your way. In the end I left it that cause it was only the first checkpoint. Rest assured all other explosives leave the racing line clear. Like the one blocking the checkpoint before the unclimbable wall... of death.
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  4. #24

    Re: Lifeonaboard DLC track beta available. Feedback needed

    I have released my track for testing. The line is finished with some detailing. Play it let me know what you think of the line/art direction. Through a series of extremely unlucky events I have to remake it all from scratch so any feedback can be implemented quite easily in the next few days. I am super stoked on the riding line which has a flowing medium line with an alternate extreme line that if done well can shave seconds off of the medium line. Any feedback no matter how trivial would be greatly appreciated.
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  5. #25

    Re: Lifeonaboard DLC track beta available. Feedback needed.

    Here is some early footage.
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  6. #26

    Re: Lifeonaboard DLC track beta available. Feedback needed.

    Big Thrills DLC contest entry complete. Entitled Homeworld download it now. New video out as well.
    http://www.youtube.com/watch?v=a9Pimn_p_30
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  7. #27

    Re: Lifeonaboard DLC track Homeworld available.

    Get ready to be schooled.
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  8. #28

    Re: Lifeonaboard DLC track Homeworld available.

    Your new track looks excellent. Lots of lovely detail.

    Like I said in feedback, Homeworld has a very addictive line to master and is an extremely well polished track.
    It would be interesting to see if any of the ninjas out there could hit the shortcuts because they were just too tough for me.
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  9. #29

    Re: Lifeonaboard TechSchool earn your BA or PHD.

    New dual track TechSchool. Play it, love it, post on TrialsHD.net.
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  10. #30

    Re: Lifeonaboard TechSchool earn your BA or PHD.

    Thanks for the add dude, i just got to play the techschool tracks, some of the obstacles are insane in the extreme version, the tire on top of barrel was tough and i loved the tnt box on the corner of the pipe that was a really original idea, they look great, very hard though with so much stuff being physics enabled. I will play more next time im on, really cool so far
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