1. #101

    Re: What would you pay for DLC?

    I would pretty much pay anything for new tracks. I'd like to see more Hard and Extreme tracks.
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  2. #102
    ben1bob's Avatar Senior Member
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    Re: What would you pay for DLC?

    Originally Posted by ender3
    I'd pay whatever. It's only money.
    can i have some please?

    Originally Posted by ender3 also
    I could care less about...
    read my sig. the phrase was taken from England by Americans and the "n't" from "could" was clearly lost in translation. i'm trying my best to re-educate America on this one. it will take a while to reach out to every person but i'm determined

    man, when is this DLC coming out? grrr!
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  3. #103

    Re: What would you pay for DLC?

    I voted 400 because at this point you are asking what we'd want to pay for DLC without knowing the particulars of what additional content it'd bring, but I'm not adverse to paying more if the value is there. While I think more medium/hard tracks would be best (as stated earlier), the big thing which would benefit Trials HD the most would be an improved user level distribution system. If the point of DLC is to extent the life of a game, then you already have the infrastructure in place with the level editor, but it's currently too much of a pain to get the tracks and is off-putting towards investing your own time into developing something most people will not have a chance to play. Personally, I think this alone would be worth 800 points. I know this was poo-pooed due to overhead, but I can't see how a file server for something as small as track data would be so costly to maintain.

    In addition, I'd love to see a procedurally generated, random "infinite" track offered. I suppose that would run into issues for those who have mastered the game, but it'd be a good way to keep the game fresh long after the static courses have been played in and out.
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  4. #104

    Re: What would you pay for DLC?

    Originally Posted by billymagnum
    Originally Posted by noobaroniNcheez
    .....Sorry if anyone is offended by my language, I'm just tired of this ****.

    I thought you were remarkably restrained. As I was reading all of the crap being spouted in the name of 'most gamers' my blood began to boil, you allayed that and saved me a mouth foaming rage, thx .

    I'm glad to hear that there will be more editor content... I wonder if this will include a motor????

    Price I guess about 400-600 points.

    Hopefully it won't be any more as I'm too skint to purchase more points and the 800 I currently have were meant for L4D...It's taking quite some restraint to keep them for the Trials content but I know It'll be worth it.

    I hope that any new content for the editor will be easily Identified when I'm making tracks, so that I can still make tracks for those people without the new content using just the old objects.
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  5. #105
    sebastianaalton's Avatar Trials Developer
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    Re: What would you pay for DLC?

    Originally Posted by TommyTank
    I wonder if this will include a motor????
    A little bird told me that we might have a motor among the new tools
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  6. #106

    Re: What would you pay for DLC?

    Originally Posted by sebbbi
    Originally Posted by TommyTank
    I wonder if this will include a motor????
    A little bird told me that we might have a motor among the new tools
    Awesome

    I voted 400 but to be honest that is based on not really knowing just how much content it would be for, if it where a significant increase in the game then I would be prepared to pay more at the end of the day I thought 1200 was expensive for an arcade title till I played it that is
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  7. #107

    Re: What would you pay for DLC?

    Originally Posted by sebbbi
    A little bird told me that we might have a motor among the new tools

    You sir have made my day.
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  8. #108

    Re: What would you pay for DLC?

    I'm happy for more hard/extreme tracks but there has to be a balance - I wouldn't buy DLC if all the tracks were hard and above.

    What I would pay for would be multi-player split screen (live or system link) against friends - or random riders which would be awesome.

    To me, some of the easy and medium tracks are much more enjoyable because I can do them again and again and shave off milliseconds to try and beat my friends. I would argue that they are technically more difficult because you are focused entirely on technique and speed, not dexterity. For example, while everyone can get 15 seconds on 'middle name danger', it takes a lot to get it to 14 seconds (and in the top few hundred.)

    Similarly I think there has to be a distinction between paid DLC and updates that should be free (of which I include bug fixes and globally shareable tracks).
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  9. #109
    sebastianaalton's Avatar Trials Developer
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    Re: What would you pay for DLC?

    Originally Posted by chucklepie
    Similarly I think there has to be a distinction between paid DLC and updates that should be free (of which I include bug fixes and globally shareable tracks).
    Yes, the patch will naturally be free. And it will include all the bug fixes, and leaderboard fixes, etc. The game will automatically download it. The patch and the DLC are completely separate.

    The DLC pack contains only new content (tracks, tournaments, editor objects, etc), no new program code at all. The DLC is purchaseable from the Xbox Live marketplace.
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  10. #110

    Re: What would you pay for DLC?

    Originally Posted by [COLOR="#80FF80"
    sebbbi[/COLOR];0]A little bird told me that we might have a motor among the new tools 8)
    I don't see how anyone won't pay 800 points now. This is just a confirmation that the DLC pack will not disappoint and is not a generic add-on the most DEVS for games just throw together, IMHO. This is what separates RedLynx other companies. I believe this DLC will be a jaw-dropper.
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