1. #1
    nannerdw's Avatar Senior Member
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    Trying to achieve perpetual motion

    Since self-powered hinges have not been implemented, I'm trying to figure out a way to make a machine that can rotate indefinitely. Of course it's impossible in real life, but there are a few things in the editor that defy the laws of physics.

    First, I tried to use a barrel that would keep falling onto a flipper, but apparently the flipper only responds to the rider.

    Then I tried the steam object against a light wooden board. I had tried this before with the waterfall, which apparently has no effect on anything that it touches, but surprisingly the steam actually generated a very small amount of thrust. However, it only provided a quick boost to make the object start rotating, and then the generated force sort of shut off after that. Adding more steam objects did not seem to have any effect on the initial force, either.

    I tried thinking of a way to use "lock to drawing line" or turning an object's physics on and off, but I think the best method would involve gluing objects together that would cause the physics to start spazzing out. That seems to magically generate a lot of energy
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  2. #2

    Re: Trying to achieve perpetual motion

    Can't flippers be set to always be flipping? I think I've seen a few in some people's map.

    IF they can...Maybe you could make a water wheel kind of thing, and instead of it catching water to make it move, the flippers just flick it a bit. So it would always be spinning. Not sure if that's what you're looking for?

    Also not sure if it would work on the track, but making it work in the background seems possible.
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  3. #3

    Re: Trying to achieve perpetual motion

    OH OH ooo

    Then maybe connected to that water wheel you could make a bigger looking gear with a slinky forever moving on it! What? Slinky's could probably be made using that editor!

    ...I'm not thinking realistically anymore am I?
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  4. #4

    Re: Trying to achieve perpetual motion

    NOT SURE IF SOMEONE ELSE HAS USED THE SAME DESIGN BUT I'VE MADE AN " ENGINE" WHICH PROVIDES CONSTANT POWER. SEND FRIEND REQUEST TO SEE IN ACTION - gamertag ANDY BMXBandit
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  5. #5
    QcChopper's Avatar Senior Member
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    Re: Trying to achieve perpetual motion

    Originally Posted by BMXBandit
    NOT SURE IF SOMEONE ELSE HAS USED THE SAME DESIGN BUT I'VE MADE AN " ENGINE" WHICH PROVIDES CONSTANT POWER. SEND FRIEND REQUEST TO SEE IN ACTION - gamertag ANDY BMXBandit
    I never seen anythig like this yet, awesome find! Thanks for sharing it I like the way you put arrows to show everything thats needed for it to work properly.
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  6. #6

    Re: Trying to achieve perpetual motion

    Excellent design. Works like a piston.
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  7. #7

    Re: Trying to achieve perpetual motion

    anyone have pix or vids of this?
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  8. #8

    Re: Trying to achieve perpetual motion

    Definetley want to see a picture or video of this.
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  9. #9
    QcChopper's Avatar Senior Member
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    Re: Trying to achieve perpetual motion

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  10. #10
    nannerdw's Avatar Senior Member
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    Re: Trying to achieve perpetual motion

    That's awesome! I didn't think any of the objects could activate the flipper.
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