1. #11

    Re: Digital Foundry / Eurogamer technical interview

    Cool interview. The engine is very impressive, I'm glad you took such care to use the 360 well... you spoil us almost, a lot of the other devs can't keep up their framerates and give such a smooth experience.
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  2. #12

    Re: Digital Foundry / Eurogamer technical interview

    Really great interview. Amazing that the physics side of things takes up a whole core!
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  3. #13

    Re: Digital Foundry / Eurogamer technical interview

    in that video, whos Inferno II replay is that, just wondering because it looked just like my suit, one of my old runs? because its not my current
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  4. #14

    Re: Digital Foundry / Eurogamer technical interview

    The excessive statistics that were shown all the time on the upper part of the Trials 2 game screen were also removed. Nobody really had the time to look how many flips he made, how many meters he was doing wheelies or how long he was airborne while he was trying to beat the selected player's time in a racing track leaderboard.

    I had time to look
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  5. #15

    Re: Digital Foundry / Eurogamer technical interview

    i think the squirrel would be a avatar award or a downloadable avartar prop
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  6. #16

    Re: Digital Foundry / Eurogamer technical interview

    Great interview sebbbi.

    "It's a brand new fully multi-threaded game engine, built especially for Xbox 360 and the newest multi-core PC hardware configurations in mind."

    "A PC port would be pretty straightforward, as modern PC hardware is more powerful than Xbox 360 and the the DX10 API supports all the hardware features our technology needs.

    Trails 3 hmmmm



    "It's exactly the same editor. We created all our levels in-house by using the same editor on Xbox 360."


    Surely you guys used a mouse! Using a controller for editing is such a pain (well it is for me anyway!)
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  7. #17

    Re: Digital Foundry / Eurogamer technical interview

    Nope, all our levels are done with the same gamepad you are using.
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  8. #18

    Re: Digital Foundry / Eurogamer technical interview

    Originally Posted by Jorma
    Nope, all our levels are done with the same gamepad you are using.
    So you have been at MY house using MY pad!! There are laws against that! I didn't even get a beta test for heavens sake!
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  9. #19

    Re: Digital Foundry / Eurogamer technical interview

    Originally Posted by Dragon
    So you have been at MY house using MY pad!!
    Now its even MORE impressive that they made those levels with a pad covered in Cheetos dust and Red Bull stains!
    (totally kidding )
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  10. #20

    Re: Digital Foundry / Eurogamer technical interview

    Originally Posted by Jorma
    Nope, all our levels are done with the same gamepad you are using.
    Considered adding mouse support? And maby context menus for adding features to the editing?
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