Cool interview. The engine is very impressive, I'm glad you took such care to use the 360 well... you spoil us almost, a lot of the other devs can't keep up their framerates and give such a smooth experience.
Really great interview. Amazing that the physics side of things takes up a whole core!
in that video, whos Inferno II replay is that, just wondering because it looked just like my suit, one of my old runs? because its not my current![]()
The excessive statistics that were shown all the time on the upper part of the Trials 2 game screen were also removed. Nobody really had the time to look how many flips he made, how many meters he was doing wheelies or how long he was airborne while he was trying to beat the selected player's time in a racing track leaderboard.
I had time to look![]()
i think the squirrel would be a avatar award or a downloadable avartar prop
Great interview sebbbi.
"It's a brand new fully multi-threaded game engine, built especially for Xbox 360 and the newest multi-core PC hardware configurations in mind."
"A PC port would be pretty straightforward, as modern PC hardware is more powerful than Xbox 360 and the the DX10 API supports all the hardware features our technology needs.
Trails 3 hmmmm
"It's exactly the same editor. We created all our levels in-house by using the same editor on Xbox 360."
Surely you guys used a mouse! Using a controller for editing is such a pain (well it is for me anyway!)
Nope, all our levels are done with the same gamepad you are using.
So you have been at MY house using MY pad!! There are laws against that! I didn't even get a beta test for heavens sake!Originally Posted by Jorma![]()
Considered adding mouse support? And maby context menus for adding features to the editing?Originally Posted by Jorma