1. #1

    How were the Groundhog maps made?

    Can you move the track-line in editor mode or did you have to recreate the level 3 times the exact same but pushed back one section for each difficulty?

    In other words, if I create a level which seemingly has 3 routes parallel to one another but the track line only appears across one, can I then move the track/driving line to one of the other 2 tracks to save me re-creating the level?
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  2. #2

    Re: How were the Groundhog maps made?

    move the start and it moves the line, then save it, load it again, move it to the second part etc etc....
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  3. #3

    Re: How were the Groundhog maps made?

    Originally Posted by 420
    move the start and it moves the line, then save it, load it again, move it to the second part etc etc....
    Oh sweet! Thanks for the help.
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  4. #4

    Re: How were the Groundhog maps made?

    no problem bud
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  5. #5

    Re: How were the Groundhog maps made?

    Originally Posted by sneaky
    Originally Posted by 420
    move the start and it moves the line, then save it, load it again, move it to the second part etc etc....
    Oh sweet! Thanks for the help.
    No offense, but, thats kinda like... common sense, lol
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  6. #6

    Re: How were the Groundhog maps made?

    lol
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  7. #7
    RedLynxANBA's Avatar Trials Developer
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    Re: How were the Groundhog maps made?

    its no harm to ask. And moving riding line by moving checkpoint is not obious.
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  8. #8

    Re: How were the Groundhog maps made?

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  9. #9

    Re: How were the Groundhog maps made?

    It wasn't obvious to me, that's why I asked.

    Thank you!
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  10. #10

    Re: How were the Groundhog maps made?

    It wasn't immediately obvious to me either, but I did end up figuring it out on a lark.
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