1. #1

    What does the "Animation" option do?

    I just can't seem to figure this out. I thought it would be to do with things that are animated like fire/steam etc.
    What I was looking to do was to have steam come out of pipes when triggered but it doesn't seem to work like that.

    If anyone can shed some light on what the animation option for triggers does I would be grateful.
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  2. #2

    Re: What does the "Animation" option do?

    I agree... I have also tried to get some things to animate but to no avail. I could have sworn i got water to animate once but now I set a pipe to fall and trigger water but the water flows as soon as i get close to it.

    I wouldn't mind a wish list of things that can be animated and things that can break. If anyone has a list.
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  3. #3
    sebastianaalton's Avatar Trials Developer
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    Re: What does the "Animation" option do?

    Originally Posted by EuphoricFusion
    If anyone can shed some light on what the animation option for triggers does I would be grateful.
    I think that currently the only objects with animation are the flippers, the checkpoints and the air conditioners. With an animation trigger you can enable/disable the animation of these objects.
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  4. #4

    Re: What does the "Animation" option do?

    Air conditioners? I didn't notice that they were animated.
    Is there any chance of getting the effects to animate in an update do you think? I would love to be able to turn steam/fire/water on and off via a trigger
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  5. #5

    Re: What does the "Animation" option do?

    what do air conditioners do? why does it need animation? the sound?
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  6. #6

    Re: What does the "Animation" option do?

    for the animation of checkpoints, can you enable and disable a checkpoint from a trigger? or just the electricity that comes from them
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  7. #7
    sebastianaalton's Avatar Trials Developer
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    Re: What does the "Animation" option do?

    Originally Posted by billymagnum
    what do air conditioners do? why does it need animation? the sound?
    It has a rotating rotor.

    Originally Posted by 420
    for the animation of checkpoints, can you enable and disable a checkpoint from a trigger? or just the electricity that comes from them
    Just the swinging animation and the electricity.
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