I just can't seem to figure this out. I thought it would be to do with things that are animated like fire/steam etc.
What I was looking to do was to have steam come out of pipes when triggered but it doesn't seem to work like that.
If anyone can shed some light on what the animation option for triggers does I would be grateful.
I agree... I have also tried to get some things to animate but to no avail. I could have sworn i got water to animate once but now I set a pipe to fall and trigger water but the water flows as soon as i get close to it.
I wouldn't mind a wish list of things that can be animated and things that can break. If anyone has a list.
I think that currently the only objects with animation are the flippers, the checkpoints and the air conditioners. With an animation trigger you can enable/disable the animation of these objects.Originally Posted by EuphoricFusion
Air conditioners? I didn't notice that they were animated.
Is there any chance of getting the effects to animate in an update do you think? I would love to be able to turn steam/fire/water on and off via a trigger![]()
what do air conditioners do? why does it need animation? the sound?![]()
for the animation of checkpoints, can you enable and disable a checkpoint from a trigger? or just the electricity that comes from them
It has a rotating rotor.Originally Posted by billymagnum
Just the swinging animation and the electricity.Originally Posted by 420