1. #31

    Re: The dreaded Object limit message!

    trials sixth sense = copy a object and align it perfectly in one fluid motion without zooming in and lining it up for the next 5 mins
    Share this post

  2. #32

    Re: The dreaded Object limit message!

    I'm not a huge user of the internets but I wish I would have come to this site months ago. I always run out of space as most of my tracks are in huge rooms with complex items glued together. Thanks for the tips!

    Question: For big rooms does removing blocks from the room increase the object limit if if the blocks are not seen by the camera? (hope that makes sense)
    Share this post

  3. #33
    johnsalis's Avatar Senior Member
    Join Date
    Sep 2014
    Posts
    1,128

    Re: The dreaded Object limit message!

    Originally Posted by Rorschach3000
    Question: For big rooms does removing blocks from the room increase the object limit if if the blocks are not seen by the camera? (hope that makes sense)
    The room blocks don't have an effect on the object limit, but it will take up space for the file size limit of your track (8kb). If your room is more complex then it will take more data to save the track. So a big rectangular room would take up the least amount of space and a checkerboard room pattern would take up the most amount of space.

    Here's a tutorial I made that explains everything pretty good: http://www.youtube.com/watch?v=NXcmMdVv_zU (read the video description too)
    Share this post

  4. #34

    Re: The dreaded Object limit message!

    Hey, thanks for that IW. I really liked how you added big clunky logs on you Crazy Horse track and used a similar style to my ramps on Saw Mill. Saw Mill is super short though, I think because I glued a lot of the ramps and the house together. Not to mention all the logs on the ground and water are at different angles. My next track I'll try to have things oriented the same way and see if I get more room.
    Share this post

  5. #35
    johnsalis's Avatar Senior Member
    Join Date
    Sep 2014
    Posts
    1,128

    Re: The dreaded Object limit message!

    I played Sawmill and its pretty good. I also noticed some stuff that looked very familiar. I know you're not intentionally trying to copy me, you're just inspired by my tracks, but go easy on the 'inspiration'... still though you kinda made it your own, so its all good.
    Share this post

  6. #36

    Re: The dreaded Object limit message!

    ^^^I hear you. I think the borrowing "inspiration" is out of my system now. I like the beginning of Sawmill but once it gets to the ramps in the middle I feel you pull it off so much better that I should just stick to doing what I do best. It's funny as soon as I saw Time Machine I thought, "Dammit, IW is going to think I ripped him off again!" as there's similarities to your track and the one I just finished, The Core, with the metal plates, blue lighting and round ventilation shaft bits. 99% of that stuff I made before seeing Time Machine though.

    To get back on topic: I was AMAZED how much longer my new track was by simply orienting objects the same way and not gluing all my big pieces together. It took me forever to make that track because I just felt the "object limit message" should have come a lot sooner. But it didn't and I had to think of a new ending.
    Share this post

  7. #37
    johnsalis's Avatar Senior Member
    Join Date
    Sep 2014
    Posts
    1,128

    Re: The dreaded Object limit message!

    Its no big deal. I'm just not used to people using my ideas. Your the first, as far as I know, lol... The Core is a very different track than Time Machine and I really like it. And I don't think I'm the first one to use blue lighting with reflective metal anyways.

    I saw your track featured in the new Redlynx episode, congrats! It was well deserved. That track really does have alot of replayability with all the different routes.

    And if you don't mind me asking, how did it get featured? Did Redlynx contact you or did you have to submit it or something?
    Share this post

  8. #38

    Re: The dreaded Object limit message!

    Now, that I know how to make my tracks bigger I'm going place the initials "IW" in Sawmill somewhere.

    Thanks, re: the new Redlynx tv episode. I was contacted. I actually mentioned at the time that you and Andy BMX Bandit were 2 creators that I thought were doing really innovative stuff. They do a really slick job with RLTV so I was happy to do it. I'll send you a PM on Xbox.
    Share this post

  9. #39
    QcChopper's Avatar Senior Member
    Join Date
    Mar 2012
    Posts
    1,924

    Re: The dreaded Object limit message!

    This thread gets a bump for now, but a sticky would be even nicer, lots of useful info in here.
    Share this post

  10. #40

    Re: The dreaded Object limit message!

    I usually make shorter maps but for the contest i made a long one and constantly got this message and i agree with all the guides and if you really have to i would suggest getting rid of obstacles that aren't fun or are really complex, that'll definitely help the item count.
    Share this post

Page 4 of 4 ◄◄  First ... 234