1. #21
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: The dreaded Object limit message!

    Originally Posted by Reaper392
    sorry to bring up an old thread, but this seemed like a nice place to put it.

    while making my latest track, which has a seperate path for each bike, i was trying to add a checkpoint, and it wouldnt let me. is there a limit to the mumber of checkpoints you can have, or is this an early warning of the 8kb limit?

    (i was probably around the 30 checkpoint mark, because i was at the end of my second route, and i've got two on every unfinished route)
    This only happened to me once. I can 100% verify that its limited # of checkpoints (not sure on the # I'd have to count them) I had a really long track and barely any background so I was nowhere near the limit but couldn't place anymore checkpoints.

    http://www.youtube.com/watch?v=cHh_tLyD5rQ
    Share this post

  2. #22

    Re: The dreaded Object limit message!

    thanks for the info. i'd watch the vid and try to count them, but my laptop is auful, and its taking forever to load.

    i think it might have just been the game playing up, because ive been and deleted a few checkpoints, then added a whole route for the micro donkey, and the problem hasnt popped up again (hopefully i'm not exactly on the limit)
    Share this post

  3. #23

    Re: The dreaded Object limit message!

    i can confirm that the checkpoint limit is 30, including the start and finish line, and damn annoying when you've essentially got 5 tracks in 1 (my 'seperating the bikes' track)
    Share this post

  4. #24
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: The dreaded Object limit message!

    Originally Posted by Reaper392
    i can confirm that the checkpoint limit is 30, including the start and finish line, and damn annoying when you've essentially got 5 tracks in 1 (my 'seperating the bikes' track)
    Just means that you can't have 5 track lines, or give less checkpoints....?
    Share this post

  5. #25

    Re: The dreaded Object limit message!

    The checkpoint limit for user tracks should be 32, including start and finish (nice round number ). This is over double what is used in the official tracks (max 15 checkpoints, including start and finish). Just make simpler and shorter tracks.
    Share this post

  6. #26

    Re: The dreaded Object limit message!

    Originally Posted by Jorma
    The checkpoint limit for user tracks should be 32, including start and finish (nice round number ). This is over double what is used in the official tracks (max 15 checkpoints, including start and finish). Just make simpler and shorter tracks.
    when i made a track of just checkpoints it was 30, including start and finish.

    however, i have just about managed to finish my track with almost no background, and 5 resonable paths (1 for each bike).

    i'm just waiting for a little feedback from my friends for what checkpoints need to be jiggled around, then i'll announce it properly here
    (not this thread, but this forum)
    Share this post

  7. #27

    Re: The dreaded Object limit message!

    Ok, I have yet to do any serious track building, but lets see if I can summarize what you're telling me, because this seems pretty important:

    Object Count Limit: You can place no more than 1000 individual physical items in a custom track. Every single plank, box, pipe, ramp, sign, scaffolding support, rock, bomb, etc you place on or off the driving line counts toward this limit. Some complex items (cars, lights, etc) count as more than one "object". Except for a graphical "room complexity" bar, there is no way to tell when you are getting closer to this limit. Once you reach 1000 objects, the "room complexity" shows as maxed out, and the editor will not allow you to place any more objects.

    Is that correct? Isn't reaching this limit ridiculously easy??

    Track Size Limit: In addition to the 1000 object limit, there is an 8kb track size limit. All physical elements of the track contribute to this limit, as does metadata like track medal times, room size, etc. Unfortunately, this limit isn't determined until you attempt to save a track, which may result in needing to remove an undetermined-number of items to be able to save your track. There are some tricks to keeping this size down, including placing multiple objects with the same orientation, and not gluing objects unnecessarily.

    Sound right?

    Which of these 2 limits is easier to hit?
    Which of these does the "room complexity" bar measure? Are there other ways of knowing when you are close to a limit?
    Share this post

  8. #28
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: The dreaded Object limit message!

    Originally Posted by MegaTrain
    Ok, I have yet to do any serious track building, but lets see if I can summarize what you're telling me, because this seems pretty important:

    Object Count Limit: You can place no more than 1000 individual physical items in a custom track. Every single plank, box, pipe, ramp, sign, scaffolding support, rock, bomb, etc you place on or off the driving line counts toward this limit. Some complex items (cars, lights, etc) count as more than one "object". Except for a graphical "room complexity" bar, there is no way to tell when you are getting closer to this limit. Once you reach 1000 objects, the "room complexity" shows as maxed out, and the editor will not allow you to place any more objects.

    Is that correct? Isn't reaching this limit ridiculously easy??

    Track Size Limit: In addition to the 1000 object limit, there is an 8kb track size limit. All physical elements of the track contribute to this limit, as does metadata like track medal times, room size, etc. Unfortunately, this limit isn't determined until you attempt to save a track, which may result in needing to remove an undetermined-number of items to be able to save your track. There are some tricks to keeping this size down, including placing multiple objects with the same orientation, and not gluing objects unnecessarily.

    Sound right?

    Which of these 2 limits is easier to hit?
    Which of these does the "room complexity" bar measure? Are there other ways of knowing when you are close to a limit?
    Its easier to hit the 8kb limit first. Out of my 20 tracks, I hit the 8kb 95% of the time. Once I hit the 1000 limit and I was severely confused what was going on.

    Car DLC = 10 objects says Jorma.
    Share this post

  9. #29

    Re: The dreaded Object limit message!

    you are correct megatrain. If the room complexity shows as 'maxed out' across all sections of your level then you have hit the limit. As far as i know there are a few objects that the editor compresses better like the shipping containers as they have a simple collision box. Also a good indication that you are close to the object limit is if you add a checkpoint and then try to move it, if it starts to move pretty slow then you know you maybe have 2kb left. Dont worry too much about the limit though, my best advice is to just make a few tracks and you will get a feel for when your close to the end. Make enough and you will obtain the object limit seventh sense =D
    Share this post

  10. #30
    johnsalis's Avatar Senior Member
    Join Date
    Sep 2014
    Posts
    1,128

    Re: The dreaded Object limit message!

    Originally Posted by AkatsukiUK
    you are correct megatrain. If the room complexity shows as 'maxed out' across all sections of your level then you have hit the limit. As far as i know there are a few objects that the editor compresses better like the shipping containers as they have a simple collision box. Also a good indication that you are close to the object limit is if you add a checkpoint and then try to move it, if it starts to move pretty slow then you know you maybe have 2kb left. Dont worry too much about the limit though, my best advice is to just make a few tracks and you will get a feel for when your close to the end. Make enough and you will obtain the object limit seventh sense =D
    lol, what's the sixth sense then?
    Share this post