Hello. For some reason, lately the level editor has begun to lag from time to time. Only in specific areas. I can see it happening and understand the reason when you make a really big hang bridge, or multiple close to eachother, but last time i played it started lagging / going really slow at just a normal place. At least i think it's normal. I don't think i have to much stuff there.
What might be up with that?
Oh and also, what could really be the problem when i build a machine (in this case a car) and at one point in riding it, one of the parts of it just goes invincible, and stays like that. I'd really like to know what's the problem there.
Originally Posted by GermanScientist
same here its random
I noticed this too, once my map got up near the maximum number of objects. It happens even if I'm editing a room with little in it. Funny thing is it only really started doing it after I deleted some objects that were placed early on in the building process to make room for new ones. I wonder if there is something not quite right about the storage of objects in memory. Is it possible that map object storage can become fragmented and cause slow-down?
The only slowdown I've had so far is when I have a lot of fire that's obscured by a semitransparent surface like a fence. That's when I noticed that fire doesn't show through glass
Could this be an issue like you used to get with early 360 games where you'd have to clear the disk cache on startup?
Hmm, I remember some guy testing how the object limit works and he found out that deleted objects dont completely leave the object counter, meaning if you create and delete for a long time the object limit could max out just like that.Originally Posted by Skysaw
That's weird.Originally Posted by Zaarock
I'd really like an answer from one of the Lynxes here. Is this something that could possibly be fixed in an update?
The object limit seems to work just fine (at least with barrels). However, there is a different limit test at the saving also. The file size must be under 8kb, packed, and this may vary from the object count. A track with lots of similar and similarly placed objects is packed better than a track with lots of different kind of objects that are rotated differently.
My guess about the lagging is that it is related to the number of glued objects. There is something that can do that when there are lots of objects and glue is used in many places. This is not related to the visibile room only.
ive gotten slowdown in area with nothing but 2 rails and a ramp connected but not gluedeverything was fine until I added ONE spotlight with color....lighting bug?
Spot lights can be very heavy on the performance if they 'see' many objects. Wall lamps are bit lighter on the performance as they are point lights that don't generate shadows. Try to avoid spot lights on areas that are already performance heavy.
I had this problem on a very simple track and it turned out that it had something to do with two lights pointing over the same area from different angles. Try messing around with the lights.