Hey CS, I'd love to try your map Night Shift but I don't see it!
EDIT: Ok got it now, tried it, it pissed me off and I quit but I liked it lol, it's part of the fun, i'll get to it back laterGood job.
that's funny, dude. i've yet to finish any of your maps for that same reason. what part is giving you trouble?
that's funny, dude. i've yet to finish any of your maps for that same reason. what part is giving you trouble?
It was the 2 backwards jump followed by catapult, it took me a while to figure it out, and then it took a couple of tries to get it and then I crashed an inch from the checkpoint, it was my cue right there, I had other stuff to do but don't worry I'll get back to it![]()
I guess I got platinum on Glass Road after a few more tries, barely made it.Originally Posted by PlayingMantis
Tried Night Shift, haven't completed it yet. I'm stuck at the beam part and it's irritating me. I think it might be too narrow a window for success, I can't get my guy up to the platform. The best I got was my rear wheel hooked on the edge.
the catapult part is difficult, you do really have to stick it just right. the trick is to not use your gas to adjust. if you kill your backwards momentum too much you won't have enough to get up there. when the shipping container comes down your back tire should be right around the cross beam that the catapult beam is sitting on.
I have posted a new build with a few minor tweeks, one of which is a game camera during that section, not sure if it makes it easier or harder but you get a better view of all the action
the catapult part is difficult, you do really have to stick it just right. the trick is to not use your gas to adjust. if you kill your backwards momentum too much you won't have enough to get up there. when the shipping container comes down your back tire should be right around the cross beam that the catapult beam is sitting on.
I have posted a new build with a few minor tweeks, one of which is a game camera during that section, not sure if it makes it easier or harder but you get a better view of all the action
Will be adding you shortly your map looks really nice . Great job on the levels
Glass road is really fun to play. I played it about 5 times and will again in a few minutes. I have a new obsession with nightshift now also thanks.
Thanks guys for the comments, I'm stoked everyone is diggin' the maps. so how about a new one?
The Mine Racing- Hard
Sept 6, 2009 Choose your path. In this map you navigate an abandoned mining operation, there are multiple paths and the lower you go the easier it is (more or less). I had some grand plans for this one but they had to be heavily watered down when I maxed out my objects way earlier than expected. The idea was that the top path would be hard but fast if you can complete fault free but I ran out of space working on the lower path so the second half of the upper path is easier than I intended and the whole thing is much shorter than I wanted. I also had to delete a lot of my decorative objects just to have a enough space to bring the two paths back together, still looks pretty cool though.
Thanks guys for the comments, I'm stoked everyone is diggin' the maps. so how about a new one?
The Mine Racing- Hard
Sept 6, 2009 Choose your path. In this map you navigate an abandoned mining operation, there are multiple paths and the lower you go the easier it is (more or less). I had some grand plans for this one but they had to be heavily watered down when I maxed out my objects way earlier than expected. The idea was that the top path would be hard but fast if you can complete fault free but I ran out of space working on the lower path so the second half of the upper path is easier than I intended and the whole thing is much shorter than I wanted. I also had to delete a lot of my decorative objects just to have a enough space to bring the two paths back together, still looks pretty cool though.
loved bone destruction, totally mad lol. I think you have an affinity with explosives. Also enjoyed the speed of glass run and its just the right length. Night shift looks nice but its very difficult to see what your doing especially getting to the early checkpoints, perhaps increase the brightness of the ambient light just a bit more and place a few more checkpoints. I might just be going blind lol...
I get what your doing with the explosive section and the slow down, you have made lag work for the scene. I think as QcChopper said slow down isnt part of the game and its something people dont like because it is associated with lag. You could delete 4-5 of those ocean of fires you have in that section and still not lose the idea you got going there. It just needs a few extra fps for the player to be able to control the bike properly.
Will try your new map. All in all nice work=) your bringing the hollywood factor to trials
Thanks, akatsuki. I guess maybe I'll be doing an update of that map since I've gotten some good feedback on it. Glad you dig the maps, I think I sent you a message on XBL but your maps are sick as well, nice work.
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2 New Videos posted today:
The Mine: http://www.youtube.com/watch?v=nc7d8yVIAu0
Night Shift: http://www.youtube.com/watch?v=fs6IdVNvoQI
Thanks, akatsuki. I guess maybe I'll be doing an update of that map since I've gotten some good feedback on it. Glad you dig the maps, I think I sent you a message on XBL but your maps are sick as well, nice work.
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2 New Videos posted today:
The Mine: http://www.youtube.com/watch?v=nc7d8yVIAu0
Night Shift: http://www.youtube.com/watch?v=fs6IdVNvoQI