Thread: DEVS | Forums

  1. #1

    DEVS

    do you put in details after you make the core of the track, or do you add as you go
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  2. #2

    Re: DEVS

    i would shoot them a private message. might get a quicker and more detailed answer
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  3. #3
    Dosto's Avatar Senior Member
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    Mar 2014
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    Re: DEVS

    Originally Posted by billymagnum
    i would shoot them a private message. might get a quicker and more detailed answer
    Why waste a perhaps interesting answer by only giving it to one person when it's just as easy to give to us all. Others might be interested too. Like me.
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  4. #4
    RedLynxANBA's Avatar Trials Developer
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    Re: DEVS

    here's the video where i made the track. I usually do my tracks same way.
    http://www.youtube.com/watch?v=K9162uCqPMA

    Basic riding line, tunes, deco and lights.
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  5. #5

    Re: DEVS

    My biggest problem is lining everything up. Maybe I move the camera around too much?
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  6. #6

    Re: DEVS

    Originally Posted by ANBA
    here's the video where i made the track. I usually do my tracks same way.
    http://www.youtube.com/watch?v=K9162uCqPMA

    Basic riding line, tunes, deco and lights.
    Wow, 15 minutes? You're like a level designing machine gun. I overthink things and take forever lol.

    "My biggest problem is lining everything up. Maybe I move the camera around too much?"

    did you remember you can switch back to simple mode? it automatically keeps things lined up.
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  7. #7

    Re: DEVS

    Originally Posted by TheHeadhunter
    My biggest problem is lining everything up. Maybe I move the camera around too much?
    There are several ways to align objects in the advanced mode
    1. Tapping the right stick will make the object to snap to the driving line.
    2. Tapping the left bumber can be used to snap 90 degree rotation angles on the selected axis (use repeatedly to select different angle).
    3. Pressing [back] while object is selected will enable physics movement for most objects. This will make it easier to place objects.
    4. Hidden feature: while object is selected, press LB+B will make the object to snap to the nearest surface.
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  8. #8

    Re: DEVS

    Originally Posted by Jorma
    4. Hidden feature: while object is selected, press LB+B will make the object to snap to the nearest surface.
    I can't believe you've been keeping this little gem from us! What other wonders lay beneath the surface that you might pass onto us?
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  9. #9

    Re: DEVS

    How do you select which checkpoint to a test run from. I press LB + RB but it doesn't work? What am I doing wrong?
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  10. #10

    Re: DEVS

    Originally Posted by supertom
    How do you select which checkpoint to a test run from. I press LB + RB but it doesn't work? What am I doing wrong?
    LB goes back vise versa
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