I SOLVED IT. thats right folks, i got it without anything more than a metel plate and triggers, thats right, nothing is holding them up. just like the vid everyone saw.
how to:
1: create the desired "sliding" object and "lock to driving line"
2: create trigger, set properties to "physics" and "animation"(this will make it move), connect to "sliding" oject, and place where desired to get the object moving.
3: create second trigger, set properties to "animation"(this will stop it moving) select "sliding" object, and place trigger were desired to stop the "sliding" object.
and thats it folks, i made one of these bridges spanning 10 room sections yesterday, and all i used was the metal plate and 2 triggers per plate, and nothing holding it up.
have fun, and happy playing.
Good work.
Now get them to slide away from the driving line, and you'll truly be a genius!
ill have that for you soon.Originally Posted by Skysaw
I was kidding, of course. But as soon as you said that, an idea popped into my mind that might actually work!Originally Posted by PROFESSORBURNT
Woah... an animation trigger can be used to stop physicalized objects moving? That's certainly a good tip no one knew yet. Thanks.
I kind of wish some of the redlynx guys would take the time to write down all the tricks of the engine since we're basically going to only get stuff like this randomly.
ya i knew you were kidding, but it gave me a **** load of ideas, and its now 4 hours untill i can try any of them, but i assure you, i will get it.Originally Posted by Skysaw
I'd race you, but tonight is mostly a "no-play" night. But if you're not done by tomorrow, I think I have a workable solution.Originally Posted by PROFESSORBURNT![]()
Hmm weirdly enough this did not work for me for an air bridge. I did get physics objects to stop but they needed something under them. Stuff in the air just fell.
trust me the only thing you need is the 2 triggers, you do not need anything under the item, just get the spacing right for the triggers.Originally Posted by radica1travis
also, it depends on what speed your trying to ride at over them. the one i made is for full speed on the evo.
also make sure that only on trigger is set for animation and physics, and the other that comes after is set only for animation.
Here is how I got it to work... It's kinda complicated though....Originally Posted by radica1travis
If it's in the air:
1. Create 2 objects (one is for sliding and the other for support, I used rusty steel plates) and put on a flat surface with a gap and set each piece on either side of the gap.
2. On the desired sliding object turn physics off and turn lock to line on.
3. Turn on physics on the second object and glue to the first object but leave the gap!!!
4. Now take a trigger and set it where you want, turn physics on and select the first object.
5. Take a second trigger and set it a few feet next to the second object (so when the object moves it hits the trigger forcing it to work) and DO NOT turn anything on and select the first object as well as the first trigger.
6. Go back to the first trigger and select the second trigger.
If done correctly when you hit the first trigger it should activate physics making your first object slide into place while pushing the second object into the second trigger which will deactivate physics and keep your object suspended in the air!
I hope this makes sense... I know it's complicated but it works trust me! I made a map called fun house and I have the objects suspended in the air and they slide into place without falling. Add me as a friend on live (xfirefighter21x) and you can check it out yourself!