I guess I made my track too big, and now I'm going through and am deleting a bunch of background crap I threw in to make it look a bit more proffesional, which is cool. I just want to know whether the size of an object factors into the limit, or if it's just how many objects there are. I've delted a ton (a ton) of stuff. More stuff than I've added to the track since I started editing it today, and I'm still being told that there's too much stuff. I just wanted to know before I start taking away things that are actually need to the track to work.
Yeah its really anoying if you reach the limit when the track is 90% done.
I do not know how to explain this in a proper way but im also afraid that, lets say a piece of wood, adds 10 points, but when you remove it it only deducts 8, like in the good old THPS days.
So if you add and remove, add and remove, add and remove, then there are some pointsreally cant come up with some better word for it) thats unused.
I tried my theory once by removing 3 barrels, but I could only add 2 before I ran out of "add more items to your sorry piece of track"-points.
Can someone confirm?
And also there is area complexity (Counter in screen), which prevents spamming "expensive" objects in one place.Originally Posted by Jorma
Static object = cheap
Dynamic = medium
Light / Effect = expensive