1. #1

    Solid Triggers? Plausible!

    I've been experimenting A LOT lately with the editor. I've created quite a few unique inventions. Whilst creating a mining cart to go down a RailRoad Track, I discovered that Triggers will allow the rider to drive through them, but NOT any other object. I have not fully tested this, so some objects might be able to go through, but the items I've been using have been stopped instantaniously, with no repercussions, no rebound or bouncing back, nothing. Just an instant stop. Let me ask you, Developers, what exactly were you thinking when you made triggers do this? This puts MULTIPLE complications to my mine cart design. I'm very sorry, but this made me extremely mad. I suggest they change this and the camera solidities as soon as possible. If you wanted to allow us an invisible item, you should have just made an invisible wall or something we could use. Not make something invisible, but call it a camera, or a tool to trigger an event.
    Share this post

  2. #2

    Re: Solid Triggers?

    If the trigger has the physics box checked then complex objects can pass through it. When not checked it just turns the physics of the objects off on contact, causing a complex object to just stop.

    Hope this helps
    Share this post

  3. #3

    Re: Solid Triggers?

    Originally Posted by TommyTank
    If the trigger has the physics box checked then complex objects can pass through it. When not checked it just turns the physics of the objects off on contact, causing a complex object to just stop.

    Hope this helps
    Uhm, sorry but I don't think that helped.

    After more extensive testing, I figured out it wasn't the trigger being solid, it was a problem with the object I was trying to use. The object I was using was not breakable, so when I had the trigger set to Explode/Break for some reason the trigger would stop the object as soon as the object set it off, therefore as the object is glued to the mine cart, in essence, it stops the entire thing.
    Share this post