These are two ideas I thought of that I haven't seen in any maps so far. They are called (or at least I call them) the Chain Swing and Boom Rope.
1.) Chain Swing
Okay, first off is the Chain Swing. I'm sure most of you have heard of or seen the original swing, which is two stiff pipes connected to a platform and that swings back and forth over an area. The Chain Swing is a lot like that, but different. It's basically a bunch of small objects ( I used "Thin Plank Short", I think it's called that. ) hooked together to hold the platform up. This allows a much more unstable platform to stand on and swing you across a pit of fire or large drop. This comes with problems though, due to all of the hinges used, to make multiple ones of these, you either need to make them all rather short, or spread them apart quite a distance, because the Room Complexity limit is hit hard when there's two of these too close to eachother.
Wanna know how to make it? No problem, here's a step-by-step guide on how to make it.
1.) Create your base to begin with. A platform to start on, an area to swing over and a platform to end on.
2.) Place a third platform next to your starting platform, at an angle so that you can swing with more ease and all.
3.) Place four pieces of your chain ( Thin Plank Short for me ) over each corner. The chainlinks on the sides parallel to the driving line should face in toward eachother.
4.) Now place one link in the middle of these two links, facing up toward the swing origin.
5.) Continue to place more links up until it is as high as you'd like. ( Watch out for Complexity Limit. )
6.) Place the swing origin ( I usually use a Log - Rounded, because it looks like something you could swing on easily. )
7.) Place free-rotation hinges between all the links, between the end-link and the origin, between the corner hooks and the swinging platform, and don't forget to have two hinges where the triangle is formed, which is between the corner links and the middle link.
8.) Simply hook them all together, gluing each piece to the correct sides of each hinge.
If you want a trigger to activate the swing's movement, continue reading. If you don't skip down to the Boom Rope.
9.) Change all the pieces except for the Platform and Swing Origin to Physics "Yes".
10.) Place a trigger in the middle of the platform, but have it parallel with the driving line, otherwise the chainlinks will set it off.
11.) Set the trigger to turn Physics on, select the platform as the target object, and once you hit the trigger with your bike, your swing will..Uhh, swing!
Here's the Chain Swing in Editor Mode. You can see where the hinges are to be placed, sort of. Sorry for the bad quality.
And here's what it looks like ingame.
Haha, no. That was the Stiff Swing I was talking about. The Chain Swing is a bit different. It's a bunch of little pieces hinged together.[/img]
2.)Boom Rope
Okay, this one is very simple. It's just a rope with an explosive attached to the end. The Boom Rope adds a sort of stealthiness to your track, causing the player to stop, wait for the explosive to go behind them, and slam on the gas to get passed before it gets back. Be aware, however, using the Super Heavy Explosive is ineffective. For some reason, no matter how hard you hit it, it just won't explode. Also, smart players will soon find out that if the explosive doesn't hit them hard enough, it won't explode and they are able to just push it out of the way.
Wanna know how to make it? No problem, here's a step-by-step guide on how to make it.
1.) Create a bridge or area to cross in which you want your boom rope to swing. ( I use a bridge. )
2.) Create a swing origin over the designated area.
There are two ways to do this next part, so I'll divide them.
3a.) Just create a pole, angle it on whichever side of the origin you wish, higher the angle, faster the swing, and the more it swings over the player. Now simply hinge it to the swing origin.
3b.) Make a chain just like you did with the Chain swing, use small objects such as the Thin Plank Small, and connect them all with hinges, don't forget to hinge it to the swing origin.
4.) Glue the explosive to the Rope/Pole. If you want to spice things up a little bit more, hinge it to the rope. This won't work so well with the pole, however, but it should work.
Here's what the Boom Rope looks like in the Editor. (This is the stiff pole version, sorry, I don't have an actual rope version.)
Here it is ingame.
Please note, although I thought of both of these myself, I don't take credit for them, as I'm sure with so many of the things that can be invented in this game, someone has probably already designed both of these. You are all free to use these in your maps, I'm going to be implementing these both in my map I'm working on right now.
I wish I could supply pictures, but I don't have a capture card, and using a camera provides horrible quality.
If you'd like to add me, go ahead. My GamerTag is FlipStik.
Peace
please just send a pic you can take it with an 4mp camera just send a pic!![]()
you mean like this:
http://www.youtube.com/watch?v=JzeapYhZpeo
Which design would you like a picture of? I'll take a picture of both tomorrow. And aren't 4MP Cameras like really amazing quality?Originally Posted by roppin
Originally Posted by SoulAssassin808
Haha, no. That was the Stiff Swing I was talking about. The Chain Swing is a bit different. It's a bunch of little pieces hinged together.
Hi, All
I have been trying to make a solid swing that the rider can jump onto and then off the other side, i have not had much luck with it tbh. I currently have it set where it will not swing and the bottom platform just drops in to the abysis once the trigger is triggered. I have done a small diagram below of what i have at the moment, if anyone can help that would be great.
The trigger is set to turn physics on and is grouped with both of the top hinges. If anyone can do a step by step for a solid swing that would be great.
Thx, Rich
Lol, why exactly are you posting on this thread? Anyway, I'll do a step-by-step, but I can't get you any pictures at the moment.Originally Posted by Yourmum90
Stiff Swing:
1.) Create your Rotation Base
2.) Create the poles you will use to move your object.
3.) Add your platform.
4.) Set the pole(s) to Physics: On ( Keep your Platform and Rotation Base's physics off. )
5.) Add 1 free rotation hinge to the center of your Rotation Base.
6.) Glue the pole(s) to the back side of the Free Rotation Hinge.
7.) Glue the Rotation Base to the front side of the Free Rotation Hinge.
8.) Glue the platform to the pole(s).
9.) Add a trigger, make sure the poles do not touch the trigger when physics is tested, and set the trigger to turn the Platform's physics on.
10.) Place the entire design to the desired angle.
There you go, that's how to make a Stiff Swing. That swing, however, is sort of boring. But oh well, it's your choice of what you want to use.
When we took about the Chain swing, we noticed that it might can be use into the outdoor place which you can build a swing set. We make primary steps, so that the chain swing was safe for the platform.
Hi
this is huge ma... Great stuff!!!![]()
I must say you have lot of guts... and i hoped picture quality could have much better.