1. #1
    nannerdw's Avatar Senior Member
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    nannerdw's tracks (New track: Rollercoaster)

    My gamertag is "nannerdw"

    Youtube Videos:
    [list:1nqsel7b]
    Channelwood: Hard
    Downtown: Medium, use 125cc bike
    Channelwood 2 and Channelwood 2 (night): Hard
    The Cavern: Hard
    Hayride: Hard
    + Voodoo: Hard
    + Voodoo 2: The Bayou: Hard
    + Shantytown: Hard
    + Voodoo 3: Hard
    + Cavern 2: Hard
    +Unreleased Short Tracks
    +Wreckage: Extreme
    +Shantytown 2: Medium
    +Rollercoaster: Hard[/list:u:1nqsel7b]


    + Requires Big Pack or Big Thrills DLC

    *spoilers* Easter Eggs:
    [list:1nqsel7b]
    Channelwood
    Wreckage Secret Ending[/list:u:1nqsel7b]

    __________________________________________________ ___________

    *Channelwood* (Difficulty: Hard)

    This is my first attempt at a custom level. It is inspired by the Channelwood Age in Myst.
    Easter eggs: 1 hidden area. If you have played Myst or Riven, you should recognize this.

    Platinum: 0:45, 0 faults
    Gold: 1:30, 0 faults
    Silver: 1:30, 20 faults



    I reached the object limit and couldn't fit all of my ideas into this track, so I may have to make Channelwood part 2 with the windmill with some sort of switch-based water puzzle, lifting elevators, and the part with planks that raise up to form a platform.
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  2. #2
    nannerdw's Avatar Senior Member
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    Re: nannerdw's tracks (latest: Cavern 2: DLC Entry)

    *Downtown* (Difficulty: Medium) Use a 125cc bike.

    This level is absolutely massive. Without giving away too many details: You start with a daring leap from a skyscraper before crashing through a skylight window, and by the end you will find yourself speeding through the narrow alleyways down below. There lots of surprises in store for you along the way. You will just have to see for yourself

    This level took me about 2 days to create. The great thing about using room blocks to create scenery is that they don't add to the room complexity. Unfortunately, I had to delete thousands of them, one by one, to make an entire cityscape. Even with room blocks making up the majority of the scenery, I still maxed out on scenery items.

    Platinum: 1:40, 0 faults
    Gold: 2:30, 0 faults
    Silver: 2:40, 10 faults

    http://www.youtube.com/watch?v=OvwfHMyR9fA&hd=1

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  3. #3
    QcChopper's Avatar Senior Member
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    Re: nannerdw's tracks (latest upload: Downtown)

    I just sent you a FR, I can't wait to try your tracks!
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  4. #4
    nannerdw's Avatar Senior Member
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    Re: nannerdw's tracks (latest upload: Downtown)

    *Channelwood 2* (Difficulty: Hard)

    The sequel to Channelwood, based on the Channelwood Age from Myst. I included all of the things that I had wanted to put in the first track: the lower boardwalks, moving planks, the windmill, and a puzzle element at the end.

    Platinum: 1:10, 0 faults
    Gold: 1:40, 0 faults
    Silver: 1:45, 5 faults

    http://www.youtube.com/watch?v=dPX4AyX0sp4&hd=1
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  5. #5
    nannerdw's Avatar Senior Member
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    Re: nannerdw's tracks - now with videos

    Youtube links added to first post.
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  6. #6
    QcChopper's Avatar Senior Member
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    Re: nannerdw's tracks - now with videos

    I love your tracks, great stuff. Channelwood 2 was really creative with the mill and the puzzle at the end. Looking forward to more track from you
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  7. #7

    Re: nannerdw's tracks - now with videos

    Very nice looking, nanner. I'm going to send you a FR, if you don't mind!
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  8. #8
    nannerdw's Avatar Senior Member
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    Re: nannerdw's tracks - now with videos

    *The Cavern* (Difficulty: Hard)

    This level will take you down into the depths of a mysterious cave. The level splits about halfway through, so there are two very different paths to reach the end.

    Platinum: 1:00, 0 faults
    Gold: 1:30, 0 faults
    Silver: 1:35, 5 faults

    http://www.youtube.com/watch?v=Id-CCIOoPNI&hd=1
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  9. #9

    Re: nannerdw's tracks w/ video (Most recent: The Cavern)

    Cavern looks pretty cool. Can't wait to give it a try.
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  10. #10

    Re: nannerdw's tracks w/ video (Most recent: The Cavern)

    I really like how cavern looks. I am working on something similar. We had the same idea for the mining cart. Triangle signs to get that "V" look. I must say using the glass for the crystals was an excellent idea. I was trying to make gold with metal and yellow lighting but I haven't got that far yet.

    I'm not sure if you were after this type of effect but did you make the upper path as a kind of reward? I was planning on doing that with mine. One way is death one way is gold/reward/freedom etc. Even though I love killing the rider in various ways I also like to see him get by unscathed. It does look awesome. Keep it up!
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